Makes a rotation from Axis and AngleRadians using a left-handed sign convention (e.g. a positive rotation around +Z takes +X to +Y). If Axis.IsAlmostZero[], make the identity rotation.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
MakeRotation<public><native>(Axis:vector3, AngleRadians:float):rotation
Parameters
MakeRotation takes the following parameters:
| Name | Type | Description |
|---|---|---|
Axis |
vector3 |
|
AngleRadians |
float |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with MakeRotation in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |