Returns the squared 2-D Euclidean distance between V1 and V2 by ignoring their difference in Z.
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
DistanceSquaredXY<public>(V1:vector3, V2:vector3):float
Parameters
DistanceSquaredXY takes the following parameters:
| Name | Type | Description |
|---|---|---|
V1 |
vector3 |
|
V2 |
vector3 |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with DistanceSquaredXY in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |