Returns a list of all items (of a specific type) within this inventory and its descendant inventories.
Verse using statement |
using { /UnrealEngine.com/Itemization } |
FindItems<public><native><final>(Type:castable_subtype(item_component)):[]entity
Parameters
FindItems takes the following parameters:
| Name | Type | Description |
|---|---|---|
Type |
castable_subtype(item_component) |
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with FindItems in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |
final |
You can only use the final specifier on classes and members of classes. When a class has the final specifier, you cannot create a subclass of the class. When a field has the final specifier, you cannot override the field in a subclass. When a method has the final specifier, you cannot override the method in a subclass. |