Adjustments are scene events: senders build them and deliver with entity.SendUp; receivers (health_component) process them in OnReceive. Modifiers is the event LAYER stack, supplied by the sender (gather from contributors however your game sees fit) before the event is sent.
Verse using statement |
using { /UnrealEngine.com/HealthPipeline } |
Exposed Interfaces
This class exposes the following interfaces:
| Name | Description |
|---|---|
scene_event |
An event which can be sent through the scene graph. |
Members
This class has data members, but no functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
Context |
health_adjustment_context |
|
Entries |
[]health_adjustment_entry |
|
Modifiers |
?health_adjustment_modifier_stack |
|
Result |
??health_adjustment_result |