Categorizes an adjustment or result entry as damage.
Verse using statement |
using { /UnrealEngine.com/HealthPipeline } |
Inheritance Hierarchy
This class is derived from the following hierarchy, starting with tag:
| Name | Description |
|---|---|
tag |
A base type used for tagging objects in order to hierarchically evaluate an objects classification. |
health_adjustment_tag |
Base tag type categorizing health adjustments. |
Members
This class has no members.