Retrieve the persona and channel the player is currently bound to prompt.
Verse using statement |
using { /UnrealEngine.com/Conversations } |
(Player:player).GetConversationTarget<public><native>():(persona_component, voice_channel(member_info))
Parameters
GetConversationTarget takes the following parameters:
| Name | Type | Description |
|---|---|---|
Player |
player |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with GetConversationTarget in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Attributes
| Attribute | Arguments | Meaning |
|---|---|---|
available |
MinUploadedAtFNVersion := 4000 |
|
experimental |
This feature is in an experimental state, and you cannot publish projects implmenting it. The API for this feature is subject to change and backward compatibility is not guaranteed. |
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |