Verse using statement |
using { /UnrealEngine.com/Abilities } |
MakeAbilityEffectComponent<public><native>(component_type:castable_subtype(ability_effect_component)):
Parameters
MakeAbilityEffectComponent takes the following parameters:
| Name | Type | Description |
|---|---|---|
component_type |
castable_subtype(ability_effect_component) |
Attributes, Specifiers, and Effects
Attributes
The following attributes determine how MakeAbilityEffectComponent behaves outside the Verse language. For the complete list of attributes, see the Attributes section of the Specifiers Page.
| Attribute | Arguments | Meaning |
|---|---|---|
available |
MinUploadedAtFNVersion := 4130 |
|
experimental |
This feature is in an experimental state, and you cannot publish projects implmenting it. The API for this feature is subject to change and backward compatibility is not guaranteed. |
Specifiers
The following specifiers determine how you can interact with MakeAbilityEffectComponent in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
native |
Indicates that the definition details of the element are implemented in C++. Verse definitions with the native specifier auto-generate C++ definitions that a developer can then fill out its implementation. You can use this specifier on classes, interfaces, enums, methods, and data. |