Camera modifier that pushes the camera out of world collision.
Verse using statement |
using { /Fortnite.com/SceneGraphCameras } |
Inheritance Hierarchy
This class is derived from camera_modifier.
| Name | Description |
|---|---|
camera_modifier |
Base class for objects that can modify the output state of a camera. |
Members
This class has both data members and functions.
Data
| Data Member Name | Type | Description |
|---|---|---|
CollisionSphereRadius |
?float |
Sphere radius to use for collision shape cast. |
IgnoreEntities |
?[]entity |
Collision will ignore the specified entities only. |
IgnoreEntitiesAndDescendants |
?[]entity |
Collision will ignore the specified entities and all their descendants. If an entity is in both arrays, then this one takes precedence as being in IgnoreEntities doesn't specifically exclude an entity's descendants from being included, it just doesn't add them. |
PullInterpolationSettings |
fort_camera_value_interpolation_settings |
Interpolation settings to use when pulling camera in, towards the pivot point. |
PushInterpolationSettings |
fort_camera_value_interpolation_settings |
Interpolation settings to use when pushing camera out, away from the pivot point. |
SafeLocationOffset |
?vector3 |
Global-space offset from the target to the line trace's end. |
Functions
| Function Name | Description |
|---|---|
Evaluate |