The Star Wars™ spawners are devices that spawn vehicles for your island at the spawner’s location and orientation.
For help on how to find the Star Wars Spawner devices, see Using Devices.
If you’re using multiple copies of a device on an island, it can be useful to rename them. Choosing names that relate to the device’s purpose makes it easier to remember what each one does, and easier to find a specific device when using the Event Browser.
STAR WARS Vehicle Spawner Device Types
Below is a list of the types of Star Wars vehicle spawner devices you can use in your projects. These spawners are located in your project root under Star Wars™ Content/Devices/Vehicle.
While many vehicles in Fortnite support multiple passengers, all Star Wars vehicles are single seat.
| Vehicle Type | Vehicle Spawner Device Name | Description |
|---|---|---|
X-wing | Spawns a pilotable X-wing. It includes throttle controls to speed up, slow down, speed boost, and land (when close enough to a landable surface). The X-wing has two types of weapons — four wing-mounted, fast-firing laser cannons and a proton torpedo launcher. While in Strike foils (S-foils) flight mode where the wings are closed, you trade the ability to fight with weapons for a speed boost. | |
Imperial TIE Fighter | Spawns a pilotable TIE Fighter. It includes throttle controls to speed up, slow down, speed boost, and land (when close enough to a landable surface). The TIE fighter has two types of weapons — two fast-firing laser cannons and a proton torpedo launcher. | |
Naboo N-1 Starfighter | Spawns a pilotable N-1 starfighter. It includes throttle controls to speed up, slow down, speed boost, and land (when close enough to a landable surface). The N-1 starfighter has two types of weapons — two fast-firing laser cannons and a proton torpedo launcher. | |
Armored Assault Tank (AAT) | Spawns a drivable Armored Assault Tank (AAT). The AAT has two types of weapons — two side-mounted, fast-firing laser cannons and a main cannon that fires a heavy laser. | |
DF.9 Turret | Spawns a controllable DF.9 turret. The DF.9 turret features a single barrel that fires an anti-infantry laser cannon. The pitch of the barrel and full 360-degree yaw rotation is player-controlled. | |
Turbolaser Turret | Spawns a controllable Turbolaser turret. The Turbolaser turret features two barrels that fire heavy laser cannons in parallel. The pitch of the barrels and full 360-degree yaw rotation is player-controlled. |
General Vehicle Device Options
Below are properties you’ll find across all Star Wars vehicle spawner devices. See each vehicle spawner device for settings that are specific to that vehicle spawner device.
In Creative, default values are bold. Values that trigger contextual filtering to provide more options are italic.
| Option | Value | Description |
|---|---|---|
Visible During Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
| Advanced | ||
Enabled During Phase | None, Always, Pre-Game, Gameplay Only, Create Only | Determines the game phases during which the device will be enabled. Pre-Game includes all phases prior to the start of the game. If set to Create Only, this device is only enabled while editing your island. Pre-Game includes all phases prior to the game starting, which includes the waiting for the player’s lobby on featured islands and the game start countdown. |
Vehicle Indestructible | On, Off | Determines whether the spawned vehicle can be destroyed. |
Vehicle Health | 800, enter a number | Determines how much damage this device vehicle can take before total destruction. |
Enable Respawn | On, Off | Determines whether the vehicle respawns after being destroyed. When set to On, an additional option is available to specify the time it takes to respawn. |
Respawn Time | 0.0 seconds, enter a number | Determines the amount of time after a vehicle is destroyed before this device will respawn another vehicle. This option requires that Enable Respawn be enabled. The first vehicle spawned does not use this delay. |
Respawn Vehicle when Enabled | No, Only If Needed, Yes | If set to Yes, this device will spawn a vehicle. If this is set to Only If Needed, this device will not reset an existing vehicle. |
Destroy Vehicle when Disabled | On, Off | Destroys a vehicle when the device is disabled. |
Destroy When Stuck Underwater | On, Off | Determines whether the Vehicle will destroy itself if it is stuck underwater. |
Water Destruction Timer | 5.0 seconds, enter a number | Determines how long a vehicle can be stuck underwater before it destroys itself. |
Activating Team | Team Index, Any | Determines which team this device belongs to. |
Allowed Class | Class Slot, No Class, All, Any | Determines what class can use this vehicle. Values for this setting are:
|
Use Atmospheric Effects | On, Off | Determines whether the player sees cloud and particle effects that simulate movement through lower atmosphere. The effects provide a visual indicator of speed when moving through large sprawling environments. This should be disabled when creating space-themed environments where there is no atmosphere present. |
Flight Ceiling | 0, enter a number. | Determines how high this vehicle can fly before stalling and falling toward the ground. 0 uses the default for the project, values greater than 0 set the altitude limit, and -1 removes any altitude limit. |
Functions and Events
For more information on how events and functions work, see Getting Started with Devices.
Functions
A
Option | Description |
Enable When Receiving From | This function enables the device when an event occurs. |
Disable When Receiving From | This function disables the device when an event occurs. |
Respawn Vehicle When Receiving From | This function spawns the vehicle when an event occurs. |
Destroy Vehicle When Receiving From | This function destroys the vehicle when an event occurs. |
Assigns Driver When Receiving From | This function seats the instigating player when an event occurs. |
Repair Vehicle When Receiving From | This function repairs the vehicle when an event occurs. |
Events
Events in UEFN are read-only. When you set a function on another device that binds to an event on this device, the events are set automatically but cannot be edited.
Option | Description |
On Player Enters the Vehicle Send Event To | When a player enters the spawned vehicle, an event is sent to the selected device, which triggers the selected function. |
On Player Exits the Vehicle Send Event To | When a player exits the spawned vehicle, an event is sent to the selected device, which triggers the selected function. |
On Vehicle Spawns Send Event To | When a vehicle spawns or respawns, an event is sent to the selected device, which triggers the selected function. |
On Vehicle Is Destroyed Send Event To | When the spawned vehicle is destroyed, an event is sent to the selected device, which triggers the selected function. |
STAR WARS Device Vehicle-Specific Options
Below are the available Star Wars vehicle device spawners and their properties specific to the vehicle type or that have different default values depending on the vehicle selected.
You can read the full set of Star Wars vehicle device options in the General Vehicle Device Options section of this page.
X-wing
The X-wing is a pilotable, fast, single-seat space craft with primary and secondary weapons.
Option | Value | Description |
Vehicle Health | 600, enter a number | How much damage the vehicle can take before it is fully destroyed. |
| Advanced | ||
Use Atmospheric Effects | On, Off | Determines whether the player sees cloud and particle effects that simulate movement through lower atmosphere. The effects provide a visual indicator of speed when moving through large, sprawling environments. This should be disabled when creating space-themed environments where there is no atmosphere. |
Flight Ceiling | 0, enter a number. | How high this vehicle can fly before stalling and falling back down toward the ground. 0 uses the default for the project, values greater than 0 set the altitude limit, and -1 removes any altitude limit. |
TIE Fighter
The TIE Fighter is a pilotable, fast, single-seat space craft with primary and secondary weapons.
Option | Value | Description |
Vehicle Health | 600, enter a number | How much damage the vehicle can take before it is fully destroyed. |
| Advanced | ||
Use Atmospheric Effects | On, Off | Determines whether the player sees cloud and particle effects that simulate movement through lower atmosphere. The effects provide a visual indicator of speed when moving through large, sprawling environments. This should be disabled when creating space-themed environments where there is no atmosphere. |
Flight Ceiling | 0, enter a number. | How high this vehicle can fly before stalling and falling back down toward the ground. 0 uses the default for the project, values greater than 0 set the altitude limit, and -1 removes any altitude limit. |
N-1 Starfighter
The N-1 Starfighter is a pilotable, fast, single-seat space craft with primary and secondary weapons.
Option | Value | Description |
Vehicle Health | 600, enter a number | How much damage the vehicle can take before it is fully destroyed. |
| Advanced | ||
Use Atmospheric Effects | On, Off | Determines whether the player sees cloud and particle effects that simulate movement through lower atmosphere. The effects provide a visual indicator of speed when moving through large, sprawling environments. This should be disabled when creating space-themed environments where there is no atmosphere. |
Flight Ceiling | 0, enter a number. | How high this vehicle can fly before stalling and falling back down toward the ground. 0 uses the default for the project, values greater than 0 set the altitude limit, and -1 removes any altitude limit. |
Armored Assault Tank
The Armored Assault Tank (ATT) is a drivable, medium-sized single-seat vehicle with primary and secondary weapons.
Option | Value | Description |
Vehicle Health | 1500, enter a number | How much damage the vehicle can take before it is totally destroyed. |
DF.9 Turret
The DF.9 Turret is a small, single-seat, rotating turret that fires a single blast laser cannon.
Option | Value | Description |
Vehicle Health | 400, enter a number | How much damage the vehicle can take before it is totally destroyed. |
Turbolaser Turret
The Turbolaser Turret is a large, single-seat, rotating turret with dual laser cannons.
Option | Value | Description |
Vehicle Health | 400, enter a number | How much damage the vehicle can take before it is totally destroyed. |