The Drivable Reboot Van device works just like the classic Reboot Van in Battle Royale, but acts as a mobile revive station, giving players a way to revive teammates while on the move. A drivable reboot van is operated like other vehicles and features sirens that blare while the vehicle is being driven.
For help on how to find the Drivable Reboot Van device, see Using Devices.
Contextual Filtering
Some devices are affected by a feature called contextual filtering. This feature hides or displays options depending on the values selected for certain related options. It reduces clutter in the Customize panel and makes options easier to navigate.
However, it may not be easy to recognize which options or values trigger contextual filtering. Our device docs use italics for any values that trigger contextual filtering. All options are listed, including those affected by contextual filtering; if they are hidden or displayed based on a specific option’s value, there is a note about that in the Description field for that option.
Device Options
You can configure this device with the following options:
Default values are in bold. Values that trigger contextual filtering are italic.
Option | Value | Description |
Enabled During Phase | None, Always, Pre-Game Only, Gameplay Only, Create only | Determines the game phases during which the device is enabled. If set to Create Only, the device is only enabled while editing your Island. |
Enable Respawn | On, Off | Determines if the vehicle respawns after being destroyed. When set to Off, the additional respawn options are removed. |
Respawn Time | Instant, Select a time | When the vehicle is destroyed, the van respawns after this delay. (Does not affect the first spawned vehicle.) |
Respawn Vehicle When Enabled | Yes, No, Only If Needed | Determines the conditions for when a Drivable Reboot Van respawns.
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Destroy Vehicle When Disabled | On, Off | When the device is set to On, an already spawned van is destroyed when this spawner is disabled. |
Activating Team | Any, Select a team number | The team this device belongs to. |
Allowed Class | No Class, All, Any, Select a class | Determines which class can access the vehicle.
Otherwise, the chosen Class is used to determine the Affect Class effect. |
Visible During Game | On, Off | Determines whether the device is visible during the game. This affects its collision properties. |
Fuel Consumption | On, Off | Determines if the spawned vehicle uses fuel. |
Boost Fuel Use | Select an amount | Controls how quickly the vehicle uses fuel while boosting. |
Boost Enabled | On, Off | Determines if boost is enabled on the vehicle. |
Unlimited Boost | On, Off | Determines if boost should consume fuel. When set to On, the Boost Regen Multiplier option is removed. |
Boost Regen Multiplier | Select an amount | Determines how quickly the boost meter refills. |
Radio Enabled | True, False | Determines whether the spawned vehicle is able to use the radio. |
Tire Selection | Road Tires, Off-Road Tires | Choose the type of tires for the spawned vehicle. |
Vehicle Indestructible | On, Off | Determines whether the vehicle can be destroyed by damage. When set to On, additional options become available. |
Damage Friendly Fire | On, Off | When set to On, friendly driven vehicles can damage each other on collision. This option appears when Vehicle Indestructible is set to On. |
Damage Other Vehicles | On, Off | When set to On, this vehicle damages other vehicles when colliding with them. The other vehicles must also have Allow Damage from Other Vehicles turned on. This option appears when Vehicle Indestructible is set to On. |
Allow Damage from Other Vehicles | On, Off | When set to On, other vehicles can damage this van by colliding with it. The other vehicles must have Damage Other Vehicles turned on. This option appears when Vehicle Indestructible is set to On. |
Damage Own Vehicle | On, Off | When set to On, collisions damage the player’s own vehicle. |
Max Explosion Delay | Select an amount | The maximum amount of time the vehicle can have zero health, after which it explodes. |
Lifetime After Explosion | Select an amount | The duration, in seconds, that the destroyed vehicle remains in the world, after which it is removed. |
Explosion Damage to Environment | Select an amount | The amount of damage to deal to environmental objects when the vehicle explodes. |
Explosion Damage to Players | Select an amount | The amount of damage dealt to players when the vehicle explodes. |
Explosion Damage to Vehicles | Select an amount | The amount of damage dealt to vehicles when the vehicle explodes. |
Destroy When Stuck Underwater | On, Off | Determines whether the vehicle destroys itself when stuck underwater. When set to Off, the Water Destruction Timer option is hidden. |
Water Destruction Timer | Select an amount | When the vehicle becomes stuck underwater, the vehicle is destroyed after this delay. |
Recharge Time | Select seconds | Determines the amount of time, in seconds, that the Reboot Van must wait after rebooting a player before it can reboot another player. |
Reboot Progress Decay | Custom Decay, Instant Reset, Battle Royale | Determines how quickly reboot progress decays when nobody is interacting with the Reboot Van.
Instant Reset and Battle Royale reveal additional options. |
Can Purchase Reboot Card | Yes, No | Determines if players can purchase an eliminated player’s reboot card. This option appears when Reboot Progress is set to either Instant Rest or Battle Royale. When set to Yes, additional purchase options appear. |
Cost to Purchase Reboot Card | Select an amount | Determines the price to purchase an eliminated player’s reboot card. This option appears when the Can Purchase Reboot Card option is set to Yes. |
Show Item Rarity on Interact Prompt | Yes, No | Determines if the item’s rarity is displayed to the player if they are missing resources. This option appears when the Can Purchase Reboot Card option is set to Yes. |
Can Purchase Expired Reboot Card | Yes, No | Determines if players can purchase a reboot card when the timer has expired. This option appears when the Can Purchase Reboot Card option is set to Yes. |
Reboot Enabled | On, Off | Determines if you can reboot players. |
Reboot Activating Team | Any, Select a team number | Determines what team can use the reboot functionality. |
Invert Reboot Activating Team Selection | Yes, No | If set to Yes, the selected Reboot Activating Team is the only team that cannot access reboot functionality. |
Reboot Activating Class | Any, Select a number | Determines what class can use the reboot functionality. |
Invert Reboot Activating Class Selection | Yes, No | If set to Yes, the selected Reboot Activating Class is the only class that cannot access reboot functionality. |
Revive Enabled | On, Off | Determines if the revive seat is usable. The player must be Down But Not Out to use the revive seat. |
Revive Activating Team | Any, Select a team number | Determines what team can use the revive seat. |
Invert Revive Activating Team Selection | Yes, No | If set to Yes, the selected Revive Activating Team is the only team that cannot access the revive seat. |
Revive Activating Class | No Class, All, Any, Select a class | Determines what class can use this revive seat. |
Invert Revive Activating Class Selection | Yes, No | If set to Yes, the selected Revive Activating Class is the only class that cannot access the revive seat. |
Is Operable | Yes, No | Determines if the van can be driven. |
Functions
A function listens for an event on a device, then performs an action.
For any function, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Event to bind the device to an event that will trigger the function.
If more than one device or event triggers a function, click the Add button to add a line and repeat these steps.
Option | Description |
Repair All Tires When Receiving From | Repairs all the tires on the vehicle, if the vehicle has tires to repair. |
Repair Vehicle When Receiving From | Restores the spawned vehicle to full health. |
Enable Reboot When Receiving From | Enables the ability to reboot from the Reboot Van. |
Disable Reboot When Receiving From | Disables the ability to reboot from the Reboot Van. |
Enable Revive When Receiving From | Enables the revive seat. |
Disable Revive When Receiving From | Disables the revive seat. |
Events
An event tells another device when to perform a function.
For any event, click the option, then Select Device to access and select from the Device dropdown menu.
Once you've selected a device, click Select Function to bind this event to a function for that device.
If more than one function is triggered by the event, click the Add button to add a line and repeat these steps.
Option | Description |
On Vehicle Spawns Send Event To | A vehicle is spawned or repaired. |
On Vehicle Is Destroyed Send Event To | The spawned vehicle is destroyed. |
On Recharge Send Event To | Triggers when this Reboot Van has finished recharging. |
On Rebooted Send Event To | Triggers when this Reboot Van has finished rebooting a set of players. |
On Reboot Card Purchased Send Event To | Triggers when a player purchases a Reboot Card. |
On Revive Send Event To | Triggers when Reboot Van has finished reviving a player from DBNO. |