When a Trigger device is triggered by a player, vehicle or sequencer, it can send a signal to another device that will initiate a specific action.
This device can be used with other devices, or alone.
For help on how to find the Trigger device, see Using Devices.
Device Options
In its default state, the trigger is set to be activated by any player, vehicle, or Sequencer. Its trigger effect is to play a sound, and by default it is not set up to trigger on a channel. However, all of this can be configured with the following options.
Default values are bold.
Basic Options
| Option | Value | Description |
|---|---|---|
Trigger Sound | Enabled, Disabled | Determines whether a sound is played when the device is triggered. |
Visible in Game | Yes, No | Determines whether the device is visible during the game. |
All Options (Additional)
| Option | Value | Description |
|---|---|---|
Activating Team | Any, Pick a team | Can only be activated by this team. |
Activating Class | No Class, Any, Pick a class | Determines which class can activate the device. |
Invert Class Selection | On, Off | If set, the device will count all but the selected class. |
Triggered by Player | On, Off | Determines whether to trigger this channel when the player gets within the proximity of the device. |
Triggered by Damage | Off, On | Determines whether to trigger this channel when the object is damaged. |
Triggered by Items | Off, On | Determines whether to activate the trigger when an item hits it. This includes dropped items and projectiles. |
Triggered by Vehicles | On, Off | Determines whether to activate the trigger when a Vehicles gets within proximity of the device. |
Triggered by Creatures | On, Off | Determines whether or not to trigger this channel when a Creature or Wildlife gets within proximity of the device. |
Triggered by Sequencers | On, Off | Determines whether to activate the trigger when it is touched by Sequencer or RNG device pulse. |
Triggered by Water | On, Off | Determines whether or not to activate the trigger when it is touched by a Water device. |
Triggered by Carryable Objects | On, Off | Determines whether or not carriable objects activate the trigger. |
Activate on Game Phase | None, Game Countdown, Game Start | Sets the device to activate in the selected game phase. |
Times Can Trigger | Off, On, Pick a number | The number of times this device can trigger before being disabled. |
Trigger Delay | Pick a time interval | Determines the length of time the device will wait between being triggered and sending a signal. |
Transmit Every X Triggers | 1, Pick a number | Sets the device to only send a signal after being triggered the specified number of times. |
Reset Delay | None, Pick a length of time | Specifies the length of time the device must wait after sending a signal before it can be triggered again. |
Trigger Sound | Disabled, Enabled | Determines whether a sound is played when the device is triggered. |
Delayed Trigger Instigator Choice | First, Last, Queue | Determines what happens when another player activates this trigger after it has already been activated and is waiting on a delay. First will always send the first player that triggered this trigger. Last will always send the most recent player that triggered the trigger. Queue will send all players that have triggered this trigger from first to last. |
Receive Damage While Invisible | Do Not Take Damage, Take Damage | Determines whether this object will take damage while it is hidden in a game. This will block projectiles from hitting things behind it. |
Enabled on Game Start | On, Off | Determines whether the device is enabled when the game starts. |
Physics-Enabled Options
The following options become available when Physics are enabled in a project:
| Option | Value | Description |
|---|---|---|
Triggered by Physics Props | On, Off | Determines whether to trigger events when a physics prop gets within range of the device. |
Direct Event Binding
Following are the direct event binding options for this device.
Functions
A function listens for an event on a device, and then performs an action.
| Option | Description |
|---|---|
Enable | Enables the device. |
Disable | Disables the device. |
Reset Times Triggered | Resets the number of times the Trigger has been activated. |
Trigger | Activates the trigger. |
Events
An event tells another device when to perform a function.
| Option | Description |
|---|---|
On Triggered | Sends an event to linked devices when the Trigger is activated. |