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Below you will find various INI and Console commands that can be used to adjust the way UE4 and the Oculus Rift interact with one another.
| Command | Description |
|---|---|
| vr.oculus.bHQBuffer | Enable or disable using floating point texture format for the eye layer. |
| vr.oculus.bHQBuffer | Enable or disable using multiple mipmap levels for the eye layer. |
| vr.oculus.bUpdateOnRenderThread | Enables or disables updating on the render thread. |
| vr.oculus.Debug.bShowStats | Enable or disable rendering of stats. |
| vr.oculus.Debug.CaptureCubemap | Captures a cubemap for Oculus Home. Optional arguments (default is zero for all numeric arguments) :xoff= -X axis offset from the origin yoff= -Y axis offset zoff=-Z axis offsetyaw= -- the direction to look into (roll and pitch is fixed to zero) gearvr -- Generate a GearVR format cubemap (height of the captured cubemap will be 1024 instead of 2048 pixels). |
| vr.oculus.Debug.EnforceHeadTracking | Set to on to enforce head tracking even when not in stereo mode. |
| vr.oculus.Debug.FCP | Shows or overrides the current far clipping plane. |
| vr.oculus.Debug.IPD | Shows or changes the current interpupillary distance in meters. |
| vr.oculus.Debug.NCP | Shows or overrides the current near clipping plane. |
| vr.oculus.Debug.Reset | Resets various stereo rendering parameters back to the original setting. |
| vr.oculus.Debug.Show | Shows the current value of various stereo rendering parameters. |
| vr.oculus.PixelDensity | Pixel density sets the render target texture size as a factor of recommended texture size. Since this may be slighly larger than the native resolution, setting PixelDensity to 1.0 is usually not the same as setting r.ScreenPercentage to 100 |
| vr.oculus.PixelDensity.adaptive | Enable or disable adaptive pixel density. |
| vr.oculus.PixelDensity.max | Maximum pixel density when adaptive pixel density is enabled. |
| vr.oculus.PixelDensity.min | Minimum pixel density when adaptive pixel density is enabled. |
| vr.oculus.ShowGlobalMenu | Opens the global menu. |
| vr.oculus.ShowQuitMenu | Opens the quit menu. |
| vr.oculus.Stress.CPU | Initiates a CPU stress test. Usage: vr.oculus.Stress.CPU [PerFrameTime [TotalTimeLimit]] |
| vr.oculus.Stress.GPU | Initiates a GPU stress test. Usage: vr.oculus.Stress.GPU [LoadMultiplier [TimeLimit]] |
| vr.oculus.Stress.PD | Initiates a pixel density stress test wher pixel density is changed every frame for TotalTimeLimit seconds. Usage: vr.oculus.Stress.PD [TotalTimeLimit] |
| vr.oculus.Stress.Reset | Resets the stress tester and stops all currently running stress tests. Usage: vr.oculus.Stress.Reset |