Health Powerup is a device you can use in many different ways to regenerate a player's health, the health of their shield, or both. Find out a few cool ways to work this device into your island gameplay!
Health Boost Pickup
You can set up a health boost that increases a player’s health over time. In this example, you’ll configure the device to give the player a three-second health boost when they pick up the device.
Devices Used
3 x Health Powerup devices
1 x Player Spawner device
1 x Item Granter device
1 x Creature Spawner device
Set Up the Devices
Start with the Tilted Towers POI Island starter island.
Place a Player Spawner device.
Place an Item Granter device and register a Tactical Assault Rifle to the device.
Customize the Item Granter as follows:
Option Value Receiving Players
All
Grant on Game Start
On
Place a Creature Spawner device.
Place a Health Powerup device.
Customize the Health Powerup as follows:
Option Value Effect Magnitude
15
Effect Duration
3 Seconds
Duplicate the Health Powerup two more times in different locations.
You now have the basic functionality for a powerup that gives a timed health boost!
Design Tip
This core functionality of the Health Powerup is a great way to give players an incentive to move around your map in a multiplayer mode! Try playing with the spawn behavior on the powerups to get more variation in which powerups are reactivated, and when!
Survival Safe Room
The Health Powerup pairs very well with other devices to create the appearance that the player is being healed by an unseen force!
In this example, you’ll use a Volume device with the Health Powerup device to create a safe room that heals the player!
Devices Used
1 x Health Powerup device
1 x Player Spawner device
1 x Wildlife Spawner device
2 x Post Process Device devices
1 x Volume device
Set Up the Island
Start with the Arctic Island starter island.
Place a fire from the Colossal Coliseum Prop Gallery inside the building on the hill.
Place a Player Spawner.
Customize the Player Spawner so Visible in Game is set to Off:
Place a Wildlife Spawner between the Player Spawner and the building.
Customize the Wildlife Spawner as follows:
Option Value Biome Variant
Snow
Allow Infinite Spawn
No
Spawn Timer
0.1 Seconds
Spawn Through Walls
Off
Spawn Radius
30.0M
Taming
Disabled
Place a Post Process device.
Customize the Post Process device as follows:
Option Value Post Process Effect
Frost
Blend in Duration
1.0
Blend out Duration
1.0
Configure the Safe Zone
Place another Post Process device.
Customize the Post Process device as follows:
Option Value Post Process Effect
Film Warm
Starting Strength
0.0
Blend in Duration
1.0
Blend out Duration
1.0
Place a Health Powerup in a location that the player won’t be able to reach.
Customize the Health Powerup as follows:
Place a Volume device in the center of the building.
Configure the following events on the Volume so that when the player enters the building, the post processing changes and the Health Powerup is applied. When the player leaves the building, the Health Powerup should end and the Post Processing should go back to the starting state.
Event Select Device Select Function On Enter Send Event To
Health Powerup
Pickup
On Enter Send Event To
Frost Post Process Device
Blend Out for All
On Enter Send Event To
Warm Post Process Device
Blend in for All
On Exit Send Event To
Health Powerup
Clear
On Exit Send Event To
Frost Post Process Device
Blend in for All
On Exit Send Event To
Warm Post Process Device
Blend Out for All
Modify Island Settings
Make the following modifications to the island settings.
Go to Island Settings > Player.
Under Locomotion, change Allow Sprinting to Off.
You now have the functionality for a safe zone in an arctic survival game!
Design Tip
Invisible Health Powerups can give the impression that anything is healing the player, as long as it can send events to start and stop the healing! For example, try healing the player whenever they are in a vehicle! Or maybe heal the player only when they are standing in fire!
Build a Combat Game with Custom Health Pickup!
In this example, you’ll use events and functions on the Health Powerup to create your own custom health pickup, complete with audio and visual effects!
Devices Used
1 x Health Powerup device
1 x Player Spawner device
1 x Item Granter device
1 x Tracker device
3 x Creature Spawner devices
1 x Prop Manipulator device
1 x Customizable Light device
1 x Audio Player device
1 x VFX Spawner device
Set Up the Basic Gameplay
Place a Player Spawner.
Customize the Player Spawner so Visible in Game is set to Off.
Place an Item Granter and register a Tactical Assault Rifle to the device.
Customize the Item Granter as follows:
Option Value Receiving Players
All
Grant on Game Start
On
Place three Creature Spawners around the area.
Place a Tracker.
Customize the Tracker as follows:
Option Value Stat to Track
Events
Target Value
5
Tracker Title
Eliminate Creatures
Description Text
Eliminate 5 Creatures to Spawn the Healing Idol!
Quest Icon
Enemy
Configure the following functions on the Tracker to increment the progress each time a creature is eliminated.
Function Select Device Select Event Increment Progress When Receiving From
Creature Spawner 1-3
On a Creature Is Eliminated
Configure the Custom Health Powerup
Place a statue from the Colossal Coliseum Prop Gallery. Size the statue to be roughly the same size as the player.
Place a Health Powerup in the center of the statue.
Customize the Health Powerup as follows:
Option Value Stat to Modify
Both
Effect
Set To
Effect Magnitude
200
Pickup Radius
1
Respawn
No
Spawn on Minigame Start
No
Ambient Audio
Off
Pick Up Audio
Off
Who Can See This Powerup
None
Place a Prop Manipulator connected to the statue.
Customize the Prop Manipulator so Start Hidden is set to On:
Place a Customizable Light over the statue.
Customize the Customizable Light as follows:
Option Value Initial State
Off
Light Color
#FFB000
Place an Audio Player by the statue.
Customize the Audio Player as follows:
Option Value Audio
Unlock
Play on Hit
Off
Place a VFX Spawner on the statue.
Customize the VFX Spawner as follows:
Option Value Effect Type
Burst
Burst Visual Effect
Explosion Electrical
Configure the following events on the Tracker to spawn the custom pickup when the player completes the creature elimination objective.
Event Select Device Select Function When Complete Send Event To
Customizable Light
Turn On
When Complete Send Event To
Health Powerup
Spawn
When Complete Send Event To
Prop Manipulator
Show Props
When Complete Send Event To
Audio Player
Play
Configure the following events on the Health Powerup to play the custom effects and destroy the Creature Spawners when the player picks it up.
Event Select Device Select Function On Item Picked Up Send Event To
Creature Spawner 1-3
Destroy Spawner
On Item Picked Up Send Event To
Creature Spawner 1-3
Eliminate Creatures
On Item Picked Up Send Event To
Customizable Light
Turn Off
On Item Picked Up Send Event To
Prop Manipulator
Hide Props
On Item Picked Up Send Event To
VFX Spawner
Restart
You now have the core functionality for a custom health pickup!
Design Tip
With the event that is called when the player picks up the Health Powerup, you can control any other device! Maybe if a player picks up a Health Powerup, the colors of the world should get brighter with a Post Process device! Or, you could this event to give the player a speed boost as well as a health boost!