When creating a new project, you can optionally choose a Variant of the template you're creating. Not all templates will have a variant to choose from, but the ones that do offer different types of gameplay and content for a base template project.
For example, when creating a Third Person template project, you can choose from the standard template, or its variants for Combat, Platforming, and Side Scroller.
If you prefer to work with the standard template, select the None option from the Variant dropdown menu when creating your project.
First Person Variants
The First Person variants focus on gameplay using a first person field of view (FOV).
The following variants are included:
Arena Shooter
Survival Horror
Arena Shooter
The Arena Shooter variant is a shooter environment that has a selection of weapons and combat movements.
Features include:
Range of weapon pickups
Range of bullet types
AI opponents
Ammo UI
Example arena map
Survival Horror
The Survival Horror variant features pre-configured lighting and mood setup for a low-light, high-contrast atmosphere.
Features include:
Flashlight for the player pawn
Example map that demonstrates simplistic lighting dark environments
Sprint mechanic with associated user interface
Flickering lights
Third Person Variants
The Third Person variants are designed to support a broader range of gameplay styles, focusing on character-action development.
The following variants are included:
Combat
Side Scroller
Platformer
Combat
The Combat variant focuses on combat mechanics, enemy targeting, and a built-in health management system.
Features include:
Simple hand combat
Combo attack
AI opponents
In-world health bar UI
Example combat map
Side Scroller
The Side Scroller variant adapts the third-person perspective to a locked side-scrolling format, with pre-configured camera and movement systems.
Features include:
Fixed camera example
Constrained plane setup
Pickups
Single-sided and drop-through collision interaction
Fix to floor and locked camera example
Example side scrolling map
Platforming
The Platforming variant focuses on advanced jumping, climbing, and well-controlled movement mechanics.
Features include:
Dash mechanic
Wall jump
Example platforming map
Top Down Variants
The Top Down variants deliver the foundation for games with an overhead perspective that now includes a grid-base and a dual-axis base.
The following variants are included:
Strategy
Twin Stick
Strategy
The Strategy variant assists in developing strategy games through a grid-based movement system.
Features include:
Drag-select AI characters
Simple character interactions
Roof transition effect
Simple AI move to examples
Orthographic camera setup
Twin Stick
The Twin Stick variant offers mechanics for twin stick shooter games with dual axis aiming and movement and has a character system.
Features include:
Simple AI opponents
Bomb and shoot mechanic
Simple arena map
Score and multiplier user interface
Vehicle Variants
The Vehicle variants are the starting point for creating driving and racing games. Vehicle models have been modularized into static mesh pieces attached to an empty skeleton to simplify customization. Runtime Virtual Texturing (RVT) has also been enabled and set up for each map.
The following variants are included:
Offroad
Timetrial
Offroad
The Offroad variant delivers modular components and simplified assets for offroad-style gameplay, including a sample map.
Features include:
Open world exploration map
Offroad all-wheel-drive vehicle example
Spline roads
Runtime Virtual Texturing map setup
Hierarchical Level of Detail (HLOD) structure
Timetrial
The Timetrial variant speeds up the creation of time-based racing experiences with lap timing systems, checkpoint logic, and specific UI elements. Features include:
Simple track map
Gate structure to mark traversal through a lap
Time and best time UI