Flags
Unreal Engine command-line flags are passed to the executable to specify certain behavior. For example, to run the Unreal Editor with the DumpAssetRegistry
flag, use
UnrealEditor.exe -DumpAssetRegistry
Command-line arguments are not case-sensitive. This means the following commands are all equivalent:
UnrealEditor.exe -DumpAssetRegistry
UnrealEditor.exe -dumpassetregistry
UnrealEditor.exe -DUMPASSETREGISTRY
Table of Flags
Argument | Description | Notes and Usage |
---|---|---|
30hzmin |
||
60hzmin |
||
aftermathall |
||
aftermathmarkers |
||
aftermathresources |
||
AlignFilesLargerThanBlock |
Align files that are larger than the block size. | |
AllowCaching |
Allow local caching for supported platforms. | |
AllowCommandletAudio |
||
AllowCommandletCEF |
||
AllowCommandletRendering |
||
AllowCPUDevices |
||
AllowPixelStreamingCommands |
||
AllowSafePixelStreamingCommandsOnly |
||
AllowSoftwareRendering |
Allows the D3D11 and D3D12 RHI to fall back to software rendering. | |
AllowStdOutLogVerbosity |
||
AllowTranslationPickerSubmissionsToOneSky |
||
AllowUncookedAssetReferences |
||
allusers |
||
analytics |
Send analytics data for tracking purposes for material shaders. | |
ANALYTICSDISABLECACHING |
Disable caching analytics events. | |
ANALYTICSTRACKPER |
Track analytics performance. | |
AssetRegistryValidatePackageExists |
Validate packages exist in the Asset Registry. | |
AssignNewMapGuids |
Reset local cache for level assets. | |
AsyncLoadingThread |
Enable async loading thread for package streaming. | |
AsyncPostLoad |
Enable async post load for package streaming. | |
attachPIX |
Attach PIX to process. | |
AttachRenderDoc |
Attach RenderDoc to process. | |
AudioMixer |
Force load the audio mixer. | |
AuditFiles |
Audit PAK files. | |
AutoDeclinePackageRecovery |
Auto decline package recovery. | |
AutomatedMapBuild |
Perform an automated build of the specified map. | |
AutoQuit |
Close application when analysis fails to start or completes successfully. | |
AutoSubmit |
Auto submit world partition builder tags. | |
BENCHMARK |
Set benchmarking. | |
bForceSmokeTests |
Force smoke tests. | |
bugvideocap |
Flag bug database ready for video upload. | |
buildHLODs |
Build HLODs. | |
BuildIdOverride |
||
BUILDMACHINE |
Set this machine as a build machine to determine whether debug output is enabled. | |
CachePerPak |
||
CacheStoreTestWarm |
||
CacheTrackRecorderISHEADLESS |
||
CalcCompressionBlockCRCs |
||
CefAllowAllCookies |
||
cefverbose |
||
checkpak |
||
Clean |
||
CLEANCLASSES |
||
CleanCrashReports |
Clean crash report folder located in ../Saved/Crashes . |
|
ClearOpenGLBinaryProgramCache |
Remove the ProgramBinaryCache folder for OpenGL. |
|
clearPSODriverCache |
Clear PSO driver cache. | |
ClearVulkanBinaryProgramCache |
Remove the ProgramBinaryCache folder for Vulkan. |
|
ClusterForceApplyResponse |
||
compress |
Enable compression. | Deprecated. |
compressionEnableDDC |
Use DDC for compression. | |
CompressionTest |
Test package compression. | |
ConcurrentSave |
||
CookAllVerseInternalDigests |
||
cookchild |
||
cookcommandlet |
||
CookIgnoreTimeouts |
Ignore cook timeouts. | |
CookMemoryAnalysis |
Always show cook memory analysis. | |
CookOnTheFly |
Cook-on-the-fly server. | |
cooksinglepackage |
Cook package with no refs. | |
CookTestPendingBuilds |
||
CrashForUAT |
||
crashreports |
Always display crash reports. | |
CreateContentPatch |
||
csvABTestFastCVarSet |
||
csvDemoStopAfterProfile |
||
csvDemoStopCsvAtReplayEnd |
||
csvGpuStats |
Record GPU stats with CSV Profiler. | |
csvNamedEvents |
||
csvNamedEventsTiming |
||
csvNoProcessingThread |
||
csvoutput |
||
csvStatCounts |
||
csvTest |
||
csvTestMT |
||
d3d11 |
||
d3d12 |
||
d3d12gpuvalidation |
Enable debug layer if GPU validation is requested. | |
d3dbreakonwarning |
||
d3ddebug |
Use a debug device for d3d. | |
d3debug |
Use a debug device for d3d. | |
DDC-Verify |
Create a verify node. | |
DDC2AsyncTextureBuilds |
Use new texture derived data builds. | |
DDC2RemoteExecution |
Use remote execution for derived data builds. | |
DDC2TextureBuilds |
Use new texture derived data builds. | |
DDCSkipSpeedTest |
Skip speed test. | |
DDCTOUCH |
Enable touch on all specified file system backends. | |
DEBUGANALYTICS |
||
DebugCapture |
Dump bitmaps for debugging purposes. | |
DebugCoreRedirects |
Enable debug mode for core redirects. | |
debughangdetection |
||
debuglog |
||
DebugTools |
Load widget reflector. | |
DefaultLoadBehaviorTest |
Attempt to get the meta from the reference class. This only looks in already loaded classes. | |
DeleteHLODs |
||
DeleteLocalCache |
Delete all locally cached files. | |
deleteuserpsocache |
Delete user-writable PSO cache. | |
DEMOMODE |
Enable demo mode. | |
detectvulkan |
Detect Vulkan for Android. | |
Deterministic |
Shortcut for -UseFixedTimeStep -FixedSeed . |
|
DeterministicAudio |
Force non-real time audio renderer. | |
DeveloperReport |
||
Diff |
Perform a diff of two files. | |
DIFFNORANDCOOK |
||
DIFFONLY |
||
directcompile |
||
directcomposition |
||
disableanalysiscache |
Set cache to transient mode. | |
disablecleanup |
||
DisableEDLCookChecker |
||
DisableForkedHTTPThread |
||
DisableForkedOutputThread |
||
DisableHttpDomainRestrictions |
Disable HTTP domain allow list. | |
disableiosredeem |
||
DisablePendingKill |
||
DisablePostForkThreading |
Disable multithreading. | |
DisablePython |
Disable python scripting. | |
DisableSSLCertificatePinning |
||
DisableTouch |
Disable touch input. | |
DisableUploadSymbols |
Disable uploading to symbol storage. | |
disablezlib |
Disable ZLib as a compression option. | |
DistributedBuild |
||
dllerrors |
||
DoNotClusterByOrderPriority |
||
DUMPALLWARNINGS |
||
DumpAssetRegistry |
Dump extended info about asset registry to log. | |
DumpAsyncStallsOnExit |
||
dumpconfig |
Dump all configuration settings to log. | |
DumpEarlyConfigReads |
||
DumpEarlyPakFileReads |
||
DUMPMOVIE |
||
DumpRPCs |
Dump all RPCs and a full parameter list to log. | |
DumpStats |
||
dx11 |
Use DX11 for RHI. | |
dx12 |
Use DX12 for RHI. | |
dxdebug |
Use the DirectX debug device. | |
EditorDomain |
||
emitdrawevents |
||
emulatestereo |
||
enableailogging |
||
enableallfeatures |
||
enableallplugins |
||
enablehttpdomainrestrictions |
Enable HTTP domain allow list. | |
enablependingkill |
||
enablesystrace |
||
EnableTitleFileV2 |
||
EnableUserCloudV2 |
||
encrypt |
||
encryptindex |
||
encryptionini |
||
EOSPixelStreamingEnabled |
||
EOSUseEngineEncoders |
||
EpicPortal |
Whether launched by Epic Games Store. | |
es31 |
||
ExcludeDeleted |
||
ExecuteBuildsLocally |
Allow remote execution of derived data builds from this point. | |
ExitAfterCsvProfiling |
Exit once CSV profiling is completed. | |
ExitAfterReplay |
Exit after the last replay has been played. | |
ExportBuilds |
||
externalcomposition |
||
extract |
Extract provided PAK file. | Usage: -Extract <PakFile> <OutputPath> [-responsefile=<outputresponsefilename> -order=<outputordermap>] |
extracttomountpoint |
||
FailIfGeneratedCodeChanges |
Only compile modules if the generated code did not change. | |
FakeForking |
Run fake forking. | |
faketouches |
Fake touch events to simulate a mobile device. | |
fallbackOrderForNonUassetFiles |
||
fastcook |
Use the fast cook path if supported by the target. | |
fastexit |
||
FATALSCRIPTWARNINGS |
Treat script warnings as fatal errors. | |
FeatureLevelES31 |
||
FileLog |
||
FileOpenLog |
||
FilePackageOpenLog |
||
FileRegions |
||
FilterBulkData |
Set chunk type filter to EChunkTypeFilter::BulkData . |
|
FilterLowLevelMouse |
Apply a low level mouse filter that filters out mouse inputs that act like touch inputs. | |
FilterPackageData |
Set chunk type filter to EChunkTypeFilter::PackageData . |
|
FinalizeHLODs |
||
firstinstall |
||
FixedSeed |
Use 0 as the seed for FRandomStream . |
|
flushWaitingRoomData |
||
forceajausage |
Force use of Aja media capture. | |
ForceAllowQos |
||
ForceAsyncCompute |
||
forceblackmagicusage |
Force use of Black Magic media capture. | |
forcecefaccelpaint |
||
forcecompress |
Deprecated. | |
forcedadcheck |
||
forcedependsgathering |
||
forcedisablesm6 |
Disable sm6. | |
forcegenericio |
||
forcelogcallstacks |
||
forcelogflush |
Force a log flush after each line. | |
forcemetalheap |
Force use of MTLHeap on MacOS. | |
forcepakprocessreads |
Use FPakProcessedReadRequest system for asynchronous reads from pak files that is ordinarily only used on compressed files. | |
forcepassthrough |
Force the OSS to use passthrough sockets instead of connecting to the platform session int. | |
forcepatchcheck |
||
forcequitafterearlyreads |
||
forceres |
If the user requests a size larger than their display, use this to prevent the engine from automatically resizing the new instance to fit within the bounds of the screen. | |
forcerhibypass |
||
forcevreditor |
Go straight to VR editor mode. | |
forcezeroadapters |
||
forkautostatsport |
||
FrameproEnableContextSwitches |
||
fullcook |
||
fullcrashdump |
Create full memory minidumps for crashes. | |
fullcrashdumpalways |
Always create full memory minidumps for crashes. | |
fulldebugcoreredirects |
Enable full debug mode and set to maximum verbosity. | |
fullscreen |
Use fullscreen mode. | |
fullsizescreenshots |
Always use full size screenshots. | |
fullstdoutlogoutputs |
||
game |
||
generatepixmappingfile |
Usage: -GeneratePIXMappingFile <PakFile> [-OutputPath=<OutputPath>] |
|
generatezenfilesystemmanifest |
Usage: -GenerateZenFileSystemManifest -TargetPlatform=<Platform> |
|
genericconsoleoutput |
||
gfn |
||
gl |
||
glescompat |
||
gpucrashdebugging |
Enable all possible GPU crash debug modes with a minor performance impact. | |
gpucrashdump |
Enable vendor specific GPU crash dumps. | |
gpulockstep |
Create a semaphore for multi-buffering the command buffer. | |
gpuvalidation |
Only supported on windows. | |
guidedpresentation |
||
hdr |
Force use of HDR. | |
headerdiffs |
Use header diffs. | |
help |
||
helpcookusage |
||
hidden |
||
hitchdetectionstackwalk |
||
hitchdetectionstartrunning |
||
hitchdetectionstartsuspended |
||
hwcpipe |
||
hybriditerativedebug |
||
IgnoreDebugger |
||
IgnoreHeaderDiffs |
||
immersive |
||
IncludeDebugOutput |
Include extra content in generated output to assist with debugging. | |
includedeleted |
||
IncludeExportHashes |
||
Info |
||
InsightsTest |
||
Installed |
||
InstalledEngine |
Enable installed engine behavior. | |
installge |
Add game to game explorer. | |
iterate |
Use iterative cooking. | |
joystick |
Don't require virtual joysticks. | |
JsonDebugOutput |
||
JsonStdOut |
||
KairosOnly |
||
KeepPackageGUIDOnSave |
||
KillAllPopUpBlockingWindows |
||
lanplay |
Whether playing on a local area network. | |
LazyLoadImports |
||
LEETIFYUnlocalized |
Convert unlocalized text to Leet. | |
List |
-List <PakFile> [-SizeFilter=N] |
|
listformats |
List supported PAK file formats. | |
LiveCoding |
||
LLM |
Enable low-level memory tracker if LLM_COMMANDLINE_ENABLES_FUNCTIONALITY is true. |
|
LLMCSV |
Enable low-level memory tracker with CSV output. | |
LLMDISABLEAUTOPUBLISH |
Disable low-level memory tracker auto publish. | |
LOG |
Open a new log window. | |
LogHotfixPakContents |
||
LogLocalizationConflicts |
Log localization conflicts as warnings. | |
LogNavOctree |
||
logpso |
Force logging of PSOs. | |
logpsodetails |
Force logging of PSO details. | |
LogThreadedParticleTicking |
Log reasons for thread ticking in the particle system. | |
LOGTOMEMORY |
||
longtimeouts |
Allow a multiplier to be applied to get correct disconnection behavior for network connections with additional leniency when required. | |
LookLooseFirst |
Look through loose PAK files first. | |
luna |
||
mallocframeprofiler |
Activate the malloc frame profiler. | Recommend enabling bGenerateSymbols to ensure callstacks can resolve and bRetainFramePointers to ensure frame pointers remain valid. Also disabling the hitch detector ALLOW_HITCH_DETECTION=0 helps ensure quicker more accurate runs. |
MatchAutoStatCapture |
Automatically capture stats for game matches. | |
MAXQUALITYMODE |
Set all r.Shadow console variables to maximum settings. |
|
MemPro |
Enable MemPro memory profiler. | |
Messaging |
Explicitly enable the messaging module. | |
metaldistancefields |
Enable distance field AO. | |
metalfence |
Enable Metal fence (MTLFence). | |
metalgpudebug |
Enable Metal command buffer debugging. | |
metalheap |
Enable Metal heap (MTLHeap). | |
metaliabs |
Enable Metal IABs. | |
MetalIntermediateBackBuffer |
Enable support for the Metal intermediate back buffer. | |
metalmrt |
Enable support for Metal MRT. | |
MetalOffscreenOnly |
||
metalpointlights |
Enable support for vertex-shader-layer point light rendering. | |
metalretainrefs |
||
metalshaderdebug |
Enable Metal GPU trace. | |
metalsm5 |
Use Metal SM5. | |
metaltextureheaps |
Enable Metal texture heaps. | |
metaltiledreflections |
Enable tiled reflections on MacOS Metal. | |
metaltlv |
||
metalunretained |
||
Minimized |
||
mirrorshaderstats |
||
mixedreality |
||
MockGFN |
Use Mock GFN for GeForceNOW. | |
MTCHILD |
Throttle maximum concurrent async chunks when doing MT cooks. | |
mtl |
Force use of MTL RHI. | |
multiprocess |
Use multiprocess mode. | |
MultiprocessOSS |
||
MultiprocessSaveConfig |
||
MutablePortableSerialization |
||
neverfirst |
||
NeverStreamOutRenderAssets |
||
NewConsole |
Open a new console window. | |
NewKeyboard |
Use a new integrated keyboard. | |
NewTrimCache |
||
noailogging |
Disable AI logging. | |
NoAmbientActors |
Mute ambient actors. | |
NoAssetRegistryCache |
Disable asset registry cache. | |
NoAssetRegistryCacheRead |
Disable reads of asset registry cache. | |
NoAssetRegistryCacheWrite |
Disable writes to asset registry cache. | |
NoAsyncLoadingThread |
Disable async loading thread for package streaming. | |
NoAsyncPostLoad |
Disable async post load for package streaming. | |
NOAUTOINIUPDATE |
Disable automatic updating of configuration (.ini ) files. |
|
NoCache |
||
nocef |
Disable Chromium Embedded Framework (CEF) in web browser. | |
nocefaccelpaint |
Disable CEF accelerated paint. | |
nocheckpointhangdetector |
Disable checkpoint hang detection. | |
NoChunkInstall |
Disable HTTP chunk install. | |
NOCONSOLE |
Disable the console. | |
nod3dasync |
Disable D3D asynchronous resource creation. | |
NODDCCLEANUP |
Disable deletion of unused DDC. | |
NoDebugExecBindings |
Disable debugging exec bindings. | |
NODEBUGOUTPUT |
Disable separate debug output channel. | |
NODEFAULTLOG |
Disable the default log device. | |
NoDependsGathering |
Disable gathering depends data. | |
NoDirectoryIndex |
Disable creation of directory index. | |
NoDMXImportOption |
Disable DMX import option in UI. | |
nodrawevents |
Disable draw events if WITH_PROFILEGPU=1 . |
|
NoEditorDomain |
Disable editor domain. | |
NoEnginePlugins |
Disable engine plugins. | |
NoEOS |
||
NoEpicPortal |
||
noexceptionhandler |
||
noeyetracking |
Disable eye tracking. | |
NoFakeForking |
Disable fake forking. | |
nofastbuildcontroller |
||
nofastbuildshadercompile |
||
nofbuildshadercompile |
||
NoFixupRedirectorsInCollections |
Disable fix up redirectors in FCollectionManager . |
|
NoGamepad |
Force disable gamepads. | |
noglobalshaderddc |
Disabled global shader DDC. | |
NoGoWide |
||
nogpucrashdebugging |
Disable GPU crash debugging. | |
nohdr |
Disable HDR rendering. | |
noheartbeatthread |
Disable heartbeat thread. | |
nohighdpi |
Disable high DPI in Slate. | |
nohmd |
Disable HMD device. | |
NOINI |
Do not update configuration files. | |
noinnerexception |
Disable the exception handler within native C++. | |
NoLightswitch |
||
NOLLM |
Disable low-level memory tracker. | |
NoLoadingScreen |
Disable loading screen in non-shipping builds. | |
NoLoadTrackClear |
Disable resetting high level load times. | |
NoLogThread |
Disable log thread. | |
NOLOGTOMEMORY |
Disable log to memory. | |
nomaterialshaderddc |
Disable material shader DDC. | |
NoMCP |
Disable MCP backend. | |
NOMCPXMPP |
||
nometalfence |
Disable MacOS Metal Fence (MTLFence). | |
nometalheap |
Disable MacOS Metal Heap. | |
nometalparallelencoder |
Disable MacOS Metal parallel encoder. | |
nometalv2 |
Disable Metal v2. | |
nomsaa |
Disable multisample anti-aliasing (MSAA). | |
NoPacketHandler |
Disable packet handler handshake. | |
NoPak |
Disable PAK file. | |
noperfthreads |
||
NoProtectMemStack |
Enable purgatory and virtual memory protection to catch stale pointers to memory stack items. | |
norandomguids |
Disable SYS_getrandom for network GUIDs. |
|
noraytracing |
Disable ray tracing. | |
norecentproject |
Do not attempt to load the most recent project file if the editor was launched from the editor IDE. | |
norelativemousemode |
Disable relative mouse mode on Linux. | |
NoRemoteShaderCompile |
Disable remote shader compilation. | |
norenderthread |
Disable the render thread. | |
NOREPLAYS |
Disable recording replays. | |
noreuseconn |
Disable reusing connections for Curl HTTP manager. | |
norhithread |
Disable the RHI thread. | |
norocketcleanup |
Do not clean up files when running Rocket. | |
NoSaveDevAR |
Do not save development asset registry. | |
NOSCREENMESSAGES |
Disable screen messages. | |
NoShaderCompile |
Do not compile shaders. | |
noshaderddc |
Do not check for a material the first time it is encountered to simulate a cold DDC. | |
noshaderworker |
Disable shader workers. | |
NOSPLASH |
Disable splash screen. | |
nostablepipelinecache |
Specify that the pipeline file cache is not stable. | |
nothreading |
Disable multithreading. | |
nothreadtimeout |
Disable thread timeouts for rendering thread. | |
NoTimeouts |
Disable connection timeouts for networking. | |
NotInstalled |
Disable installed engine behavior. | |
NotInstalledEngine |
Disable installed engine behavior. | |
notracethreading |
Disable worker thread for trace. | |
NoTrials |
Disable random-trials in the Oodle Network Dictionary. | |
nouniques |
Disable unique file logging for both files when diffing two PAK files. | |
nouniquesfile1 |
Disable unique file logging for first file argument when diffing two PAK files. | |
nouniquesfile2 |
Disable unique file logging for second file argument when diffing two PAK files. | |
novendordevice |
Disable vendor device type. | |
NOVERIFYGC |
Disable garbage collection verification. | |
novsync |
Set r.vsync 0 . |
|
nowrite |
Disable configuration file write. | |
noxgecontroller |
Disable XGE controller module. | |
noxgeshadercompile |
Disable XGE controller shader compiler. | |
noxrstereo |
Do not use the XR System to obtain a stereo rendering device. | |
NoZenAutoLaunch |
Override URL to a running Zen server. | |
nullrhi |
Use null rendering hardware interface to run UE headless. | |
NUTMonitorBeacon |
Enable Netcode Unit Test Monitor Beacon. | |
NUTServer |
||
oldeditorstyle |
Disable starship style for Unreal Editor Slate. | |
onethread |
Use single-threading. | |
OnlyDeleted |
||
Oodle |
Force enable Oodle. | |
OodleCapturing |
Enable Oodle capture mode. | |
OodleDebugColor |
Enable Oodle debug color encoding. | |
OodleDebugDump |
Enable Oodle debug dump. | |
OpenGL |
Use OpenGL. | |
openglDebug |
Enable OpenGL debugging. | |
openglNoDebug |
Disable OpenGL debugging. | |
openxrdebug |
Enable OpenXR debugging. | |
openxrvalidation |
Enable OpenXR validation layer. | |
PacketAudit |
Enable packet auditor. | |
parallelrendering |
Enable parallel rendering and set r.RHICmdBypass 0 . |
|
PGOSweepToSaveDir |
||
PhysicsRunsOnGT |
Set p.PhysicsRunsOnGT 1 . |
If this is enabled, physics thread runs on the game thread, but will still go wide on tasks like collision detection. |
pie |
Use Play In Editor. | |
PIEVIACONSOLE |
||
poisonmallocproxy |
Enable memory poison tests. | |
Portrait |
Override game window settings and swap X and Y resolutions. | |
PostForkThreading |
Enable multithreading. | |
PrecompiledShadersOnly |
Disable shader compiler. | |
preferAMD |
Prefer AMD as the RHI adapter vendor. | |
PreferedHighPerformance |
Prefer high performance for best D3D device. | |
PreferedMinimalPower |
Prefer minimal power for best D3D device. | |
preferIntel |
Prefer Intel as the RHI adapter vendor. | |
preferMS |
Prefer MS as the RHI adapter vendor. | |
preferNvidia |
Prefer Nvidia as the RHI adapter vendor. | |
PreloadDevAR |
Preload development Auto Register. | |
preloadmodulesymbols |
Preload module symbols. | |
PrintVulkanPixelFormatMappings |
Print Vulkan pixel format support. | |
ProfileReadSpeed |
Load provided .UTOC file and read it in its entirety. |
|
profilestats |
Profile stats for network driver. | |
PROMPTREMOTEDEBUG |
Prompt for remote debug. | |
PROMPTREMOTEDEBUGENSURE |
Prompt for remote debug and remote debug on ensure. | |
psocache |
Force use of PSO cache. | |
purgatorymallocproxy |
Enable memory purgatory tests. | |
q |
Disable Epic Portal. | Same as -NoEpicPortal . |
quadoverdraw |
||
RandomizeLoadOrder |
Set s.RandomizeLoadOrder 1 . |
If s.RandomizeLoadOrder > 0 , then randomize the load order of pending packages using this seed instead of using the most efficient order. This can be used to find bugs. |
RandomNickname |
Use a random nickname for friends in Social User. | |
RANDOMPACKAGEORDER |
Use a random cook order for packages. | |
RCProtocolsDisable |
Disable remote control protocol module. | |
RCWebControlDisable |
Disable web remote control module. | |
RCWebControlEnable |
Force enable web control module in -game and packaged game. |
|
RCWebInterfaceEnable |
Force enable web control interface module in -game , packaged game, and on build machines. |
|
rdgclobberresources |
Set r.RDG.ClobberResources 1 . |
Clear all render targets and texture buffer UAVs with the requested clear color at allocation time. Useful for debugging. |
rdgdebug |
Set r.RDG.Debug 1 . |
Output warnings for inefficiencies found during wiring and execution of the passes. Emit warnings once. |
rdgdebugextendresourcelifetimes |
Set r.RDG.ExtendResourceLifetimes 1 . |
Extend the resource lifetimes of resources so that they cannot overlap memory with any other resource within the graph. Useful to debug if transient aliasing is causing issues. |
rdgimmediate |
Set r.RDG.ImmediateMode 1 . |
Execute passes as they get created. Useful to have a callstack of the wiring code when crashing the pass' lambda. |
rdgtransitionlog |
Set r.RDG.TransitionLog -1 . |
Log resource transitions to the console for all frames. |
RebuildHLODs |
Force rebuild HLODs. | |
RedirectNSLog |
||
ReduceThreadUsage |
Disable task graph and thread pools. | |
REGENERATEINIS |
Regenerate configuration files. | |
RELEASEANALYTICS |
Set EAnalyticsBuildType::Release for FAnalytics . |
|
RemapPluginContentToGame |
||
RemoteControlIsHeadless |
Configure notification system for Remote Control Web Interface to not emit UI notifications. | |
RemoveInvalidKeys |
Remove invalid keys for input settings. | |
Rename |
||
RenderOffScreen |
Render off screen. | |
Repack |
Repack PAK file. | -Repack <PakFile> [-Output=<PakFile>] |
RepDriverDisable |
Set Net.RepDriver.Enable 0 . |
Use the legacy network driver implementation. |
RepDriverEnable |
Set Net.RepDriver.Enable 1 . |
Enable the replication driver. |
reportpso |
Force reporting of new PSOs. | |
ResetTutorials |
Reset the "Have seen this tutorial?" flag for all tutorials. | |
ResumeRunTest |
||
rhithread |
Enable RHI thread. | |
rhiunittest |
Run RHI unit tests. | |
RHIValidation |
Enable RHI validation. | |
RunningFromUnrealEd |
Whether World Partition Builder commandlet is running from Unreal Editor. | |
RUNNINGUNATTENDEDSCRIPT |
Whether Unreal Engine is running an unattended script. | |
SaveForDiff |
||
SavePackagesThatHaveFailedLoads |
Save packages that have failed loads. | |
SaveToUserDir |
Save to user directory. | |
savevulkanpsocacheonexit |
Save Vulkan PSO cache during shutdown. | |
SCRIPTSTACKONWARNINGS |
Show Kismet script stack on warnings. | |
SendAutomationAnalytics |
Send automation controller analytics. | |
SetupHLODs |
Set World Partition HLODs Builder to use EHLODBuildStep::HLOD . |
|
ShaderCodeLibrarySeparateLoadingCache |
||
ShaderSymbolsExportZip |
Create shader symbols output file. | |
sign |
Enable container signing. | |
signed |
||
signedpak |
Check PAK signature. | |
SILENT |
Disable all log text output. | |
SimMobile |
Simulate mobile experience. | |
singlescanneronly |
Use single scanner thread. | |
SingleThreadedPhysics |
Use a single thread for physics. | |
SkipAssetScan |
Skip asset manager asset scan. | |
skipbuildpatchprereq |
Force skip prerequisites install. | |
SKIPCOMPILE |
Skip compile on startup. | |
SkipHotfixCheck |
Skip check for hotfixes. | |
SkipMapCheck |
Skip map check. | |
SkipOptionalPakFiles |
Skip optional PAK files. | |
SkipPatchCheck |
Skip patch check. | |
skippsoclear |
Skip clear PSO cache. | |
skipreplayrollback |
Skip startup actor rollback. | |
SkipSaveAssetRegistry |
Skip save asset registry. | |
SlateDebug |
Create Slate test windows for debugging. | |
sm5 |
Force use SM5. | |
sm6 |
Force use SM6. | |
SortByOrdering |
Sort PAK files by provided ordering. | Use in conjunction with -order=<COMMA_SEP_STRING_FILE_ORDER> . |
SoundWaveDataHasStreamingDisabled |
Allow editors to load data that was saved for platforms with streaming disabled. | |
StableNullID |
Force stable Null ID for Online Subsystem Null. | |
Staged2Zen |
Usage: -Staged2Zen -BuildPath=<Path> -ProjectName=<ProjectName> -TargetPlatform=<Platform> |
|
staticswitches |
Display detailed information of Static Switch use and cost. | |
statnamedevents |
Enable named stat events. | |
statunit |
Execute stat unit console command on startup. |
|
stdout |
Use stdout for log output. | |
Streaming |
Use streaming network platform file. | |
streamingaccuracy |
Force streaming accuracy. | |
streamingbuild |
Force texture streaming build. | |
TAKERECORDERISHEADLESS |
Force headless behavior and disable notifications for Take Recorder. | |
TaskGraphForceNewBackend |
Set TaskGraph.NumForegroundWorkers 2 or use the provided -foregroundworkers= . |
Configure the number of foreground worker threads. |
TaskGraphForceOldBackend |
||
Test |
-Test <PakFile> |
|
TESTANALYTICS |
Set analytics build type to EAnalyticsBuildType::Test . |
|
testdocs |
Prioritize web versions of documentation over on-disk versions. | |
testeditordomaindeterminism |
Test editor domain determinism. | |
testsanitizer |
Enable message sanitizer subsystem for Online Subsystem. | |
TestTutorialAlerts |
Test Unreal Editor startup tutorial alerts. | |
textconfig |
||
threading |
Enable multithreading when DEFAULT_NO_THREADING=1 . |
|
TrackBootLoading |
||
TREATLOADWARNINGSASERRORS |
Treat load warnings as errors. | |
unattended |
Run in unattended mode. | Unattended applications are not monitored by anyone and are unable to receive user input. Use this to disable UI pop-ups and other dialogs. |
uninstallge |
Uninstall game explorer. | |
UnitTestClientDebug |
Equivalent to -windowed -resx=1024 -resy=768 <PARAMS_LIST> -ini:Engine:[DevOptions.Shaders]:bAllowAsynchronousShaderCompiling=False and any commands to be added in the virtual function SetupDefaultClientParameters . |
Usage: -UnitTestClientDebug -UnitTestClientParams="<PARAMS_LIST>" |
USEALLAVAILABLECORES |
Use all available cores. | |
useaudiocapturetimecode |
Force use of audio capture timecode. | |
UseFixedTimeStep |
Use a fixed time step. | |
usehyperthreading |
Use hyper threading. Sets logical core limt to physical core limit. | |
UseIoStore |
Force use Io store. | |
UseLocalIPs |
||
UseNSUrlConnection |
Use NSUrl connection. | Deprecated. Removed in UE 5.4. |
UsePaks |
Use PAK files. | |
useperfthreads |
Force use threading for performance. | |
UseSwappyThreads |
Enable swappy threads if USE_ANDROID_OPENGL_SWAPPY=1 . |
|
UTF8Output |
Set output to UTF8. | |
Verbose |
Use verbose logging. | |
verbosenamedevents |
Emit verbose stats for external profiler named events. | |
Verify |
Verify PAK files. | Usage: -Verify -Test <PakFile> . |
VerifyDDC |
Verify items retrieved from DDC. | |
VERIFYGC |
Set gc.VerifyAssumptions true . |
|
verifyhashdatabase |
Read and hash the asset registry to verify existing hashes in the registry. | |
vktrace |
Enable Vulkan trace layer. | |
VMGPU |
Enable virtual multi-GPU mode. | |
vr |
Use VR mode. | |
VREditor |
Start the Unreal Editor in VR mode. | |
vsync |
Set r.vsync 1 . |
|
vulkan |
Use Vulkan RHI. | |
vulkanapidump |
Enable Vulkan API dump layer. | |
vulkanbestpractices |
Enable Vulkan best practices validation feature. | |
vulkandebug |
Set r.Vulkan.EnableValidation 2 . |
Enables errors and warnings. |
vulkandebugmarkers |
Force enable Vulkan debug markers. | |
vulkandebugsync |
Enable Vulkan synchronization validation feature. | |
WaitAndForkRequireResponse |
Wait for a response signal. | Usage: -WaitAndForkRequireResponse -WaitAndForkResponseTimeout=<TIME> . |
waitforattach |
Halt startup and wait for debugger to attach before continuing. | |
waitforattachcrc |
Halt startup and wait for crash report client to attach before continuing. | |
WaitForDebugger |
Halt startup and wait for debugger to attach before continuing. | Same as -waitforattach . |
WarnIfAssetsLoaded |
Enabled warn if assets loaded. | |
WARNINGSASERRORS |
Treat warnings as errors. | |
WhatsAtOffset |
Usage: -WhatsAtOffset <PakFile> [Offset...] . |
|
Windowed |
Use windowed mode. | Specify horizontal and vertial resolution with -Windowed -ResX=<HORIZONTAL> -ResY=<VERTICAL> . |
writepakchunkorder |
||
xgecontroller |
Enable the XGE controller. | |
xrtrackingonly |
Use XR only for tracking information and do not render to the XR device. | |
ZenLoader |
Set s.ZenLoaderEnabled true . |
Keyword Arguments
The following table contains a list of Unreal Engine command-line keyword arguments. The syntax to run these commands is -<Keyword>=<Value>
.
For example, to run the Unreal Editor and specify to listen for incoming online beacon connections on port 8888
, enter:
UnrealEditor.exe -BeaconPort=8888
These commands are not case-sensitive, therefore the following commands are all equivalent:
UnrealEditor.exe -BeaconPort=8888
UnrealEditor.exe -beaconport=8888
UnrealEditor.exe -BEACONPORT=8888
List of Keyword Arguments
Argument | Description | Notes and Usage |
---|---|---|
AbsCrashReportClientLog |
Specify log for crash report client with no filename length check. | |
ABSLOG |
Absolute log filename. | No filename length check. |
aes |
AES encryption key. | Deprecated. Use -cryptokeys= instead. |
allowsyscallfilterfile |
System call filter file path. | |
ANALYTICSAPPVERSION |
Force a specific AppVersion for analytics. | |
ANALYTICSUSERID |
Override analytics user ID. | |
AssetRegistryFile |
Asset registry file path. | |
AssetRegistryWriteback |
Open the provided directory of containers and add chunk size information for an asset's package to its asset tags in the asset registry. This can also be done during the staging process with -WriteBackMetadataToAssetRegistry . |
Asset registry writeback requires -ContainerDirectory=Path/To/Containers . AssetRegistryWriteback after stage is deprecated and will be removed in 5.5. Use writeback during stage via project packaging settings. |
AutomatedPerfTesting |
||
AutoSubmitTags |
Auto submit tags for world partition builder commandlet. | |
Base |
Base development asset registry for diff asset bulk data commandlet. | |
BasedOnReleaseVersion |
Release version for asset registry dependent on release version. | |
BasedOnReleaseVersionPath |
Release version path for asset registry dependent on release version. | |
BeaconPort |
Override default port for online beacon host. | |
BENCHMARKSECONDS |
Add a seconds setting for benchmarking. | Version of seconds that only is applied if |
Builder |
World partition builder commandlet builder class name. | |
BuilderCount |
Number of builders for world partition HLODs builder. | |
BuilderIdx |
||
BuildHLODLayer |
HLOD layer to build. | |
BuildIdOverride |
Build ID to override. | Often used to narrow down matchmaking to a particular server. |
BuildManifest |
Build manifest for world partition HLODs builder. | |
BuildPath |
Usage: -Staged2Zen -BuildPath=<Path> -ProjectName=<ProjectName> -TargetPlatform=<Platform> . |
|
BuildSingleHLOD |
HLOD actor to build. | |
BuildVersion |
||
CapturePercentage |
Specify capture percentage in Oodle capture mode. | Usage: -OodleCapturing -CapturePercentage=<Percent> . |
cefdebug |
Port to debug for CEF. | |
ClientNetPingICMPAddress |
||
ClientNetPingUDPAddress |
||
ClusterCSV |
Create a cluster CSV with the specified path. | |
Commands |
Specify a command list file for IO store utilities. | |
compresslevel |
Oodle compression level for package compression. | |
compressmethod |
Oodle compression method. | |
ConsoleTitle |
Set the title of the console output window. | |
ConsoleX |
Set the horizontal position for the console output window. | |
ConsoleY |
Set the vertical position for the console output window. | |
ContainerDirectory |
Opens a given directory of containers and a given asset registry, and adds chunk size information for an asset's package to its asset tags in the asset registry. | Usage: -AssetRegistryWriteback=<Filename> -ContainerDirectory=<Path> . |
CookerOrder |
Deprecated. -CookerOrder= is ignored by IoStore. -GameOrder= and -CookerOrder= are deprecated in favor of -Order . |
|
CrashGUID |
Create a crash-specific directory with this GUID. | |
cryptokeys |
Specify cryptographic key cache file. | |
csv |
Usage: -list=<ContainerFile> -csv=<path> . |
|
csvABTest |
CSV profiler A/B test string. | |
csvABTestStatFrameOffset |
Number of frames to offset stats. | |
csvABTestSwitchDuration |
Number of frames for switch duration. | |
csvCaptureFrames |
Number of frames. | |
csvCaptureOnEventFrameCount |
Number of frames to capture on event. | |
csvCategories |
List of CSV profiler categories. | Usage: -csvCategories="<Cat1>,<Cat2>,...,<CatN>" . |
csvCompression |
CSV profiler compression mode. Sets csv.CompressionMode . |
Controls whether CSV files are compressed when written out. If 0, force disable compression and all files are written as uncompressed .csv files. If 1, force enable compression and all files are written as compressed .csv.gz files. |
csvMetadata |
List of CSV profiler metadata. | Usage: -csvMetadata="<Key1>=<Value1>,<Key2>=<Value2>,...,<KeyN>=<ValueN>" . |
csvRepeat |
CSV repeat count. | |
CULTURE |
Text localization manager uses the provided culture. | Useful for testing localization. |
CULTUREFORCOOKING |
Override the requested text localization manager culture for cooking from the command-line. | |
Current |
||
DCID |
Datacenter ID. | |
DebugSound |
Debug audio sound command. | |
DebugSymbols |
Debug symbol paths. | |
DefaultViewportMouseCaptureMode |
Set default viewport EMouseCaptureMode . |
|
Describe |
Usage: -Describe=<Path> -PackageFilter=<Filter> -DumpToFile=<Path> [-IncludeExportHashes] . |
|
DeveloperReportOutputPath |
Deprecated. Use -DeveloperReport with no argument. |
|
DevelopmentAssetRegistryPlatformOverride |
Platform override for development asset registry. | |
DeviceProfile |
Override device profile name. | |
diffonlybreakoffset |
Diff offset to break on. | |
diffoutputdir |
Output diff to provided directory. | |
DisplayReportOutputPath |
Report URL path. | |
DLCNAME |
||
DP |
Override device profile name. | |
DPCVar |
Override device profile settings with the provided console variables. | |
DPCVars |
Override device profile settings with the provided console variables. | |
DPFragments |
Override selected device profile fragments. | Usage: -DPFragments=fragmentname,fragmentname2,[taggedname]fragment,... . |
DumpClustersWithObjects |
Dump clusters with UObjects to logs. | |
DumpRPCs |
Hook all RPC calls and dump the function and full parameter list to log. | Usage: -DumpRPCs or -DumpRPCs="<RPC1>,<RPC2>,...,<RPCN>" . |
DumpToFile |
||
EditorPixelStreamingRes |
Unreal Editor pixel streaming resolution. | |
EditorPixelStreamingResX |
Unreal Editor pixel streaming horizontal resolution. | |
EditorPixelStreamingResY |
Unreal Editor pixel streaming vertical resolution. | |
enabledrpccategories |
List of enabled RPC categories with the external RPC registry. | |
EncryptionKeyOverrideGuid |
Override encryption key. | |
enginedir |
Root directory of the engine used to build plugins. | |
EOSArtifactNameOverride |
Override EOS artifact name. | |
EPICAPP |
Override Epic App artifact name. | This value typically comes from the Epic Games Store and you do not need to specify this. |
EPICENV |
Override Epic Env. | |
EpicSandboxId |
Override Epic Sandbox ID. | This value typically comes from the Epic Games Store and you do not need to specify this. |
EXEC |
Execute the specified exec file. | |
ExecCmds |
Execute the specified console commands. | Usage: -ExecCmds="<Cmd1> <Val1>',<Cmd2> '<Val2>',...,<CmdN> '<ValN>'" |
extractedpakcryptokeys |
Extracted PAK cryptographic keys file. | |
extractedpaktemp |
||
ExtraReleaseVersionAssets |
||
eyetracking |
Specify an explicit HMD module. | |
filehostip |
File host IP. | |
fileserverport |
Override file server port. | |
Filter |
||
ForceTickMax |
Force max tick time slice. | |
ForceTickMin |
Force min tick time slice. | |
FPS |
Override fixed tick rate frames per second. | |
FullscreenDisplay |
||
GameOrder |
Deprecated. -GameOrder= is deprecated in favor of -Order with no argument. |
|
gauntlet |
Run the specified Gauntlet test controller. | |
graphicsadapter |
||
handleensurepercent |
Percent of time to handle ensures. | |
hmd |
Specify an explicit HMD module. | |
HordeBatchId |
Horde batch ID. | |
HordeJobId |
Horde job ID. | |
HordeStepId |
Horde step ID. | |
HordeStepName |
Horde step name. | |
HordeTemplateId |
Horde template ID. | |
HordeTemplateName |
Horde template name. | |
HOTFIXPREFIX |
||
HTTP |
HTTP mode. | |
httpproxy |
HTTP proxy address. | |
IniBootstrap |
Bootstrap the specified configuration cache file. | |
InspectChunk |
||
InstallBundleCacheSize |
Override install cache size. | |
iterative |
||
List |
Usage: -list=<ContainerFile> -csv=<path> . |
|
LLMTrackPeaks |
Set LLM.TrackPeaks to the specified value. |
Track peak memory in each category since the process start time rather than the current frame's value. |
LOG |
Specify log file name. | |
logcategoryfiles |
||
LogCommand |
Specify log verbosity per category. | Usage: -LogCommand="LogLine=Command" . |
LogDebug |
Perform a debug log trace for the specified log category. | |
LOGFLUSHINTERVAL |
Set log.flushInterval to the specified value. |
Logging interval in seconds. Default is 0.2f . |
LogHighlights |
Specify log category color in console output per category. Comma-delimited string list. | Usage: -LogHighlights="LogNet Cyan, LogTemp Green" . |
LogStringHighlights |
Specify log string color in console output based on the matching string. Comma-delimited string list. | Usage: -LogStringHighlights="UNetConnection::Close=Purple, NotifyAcceptingConnection accepted from=DarkGreen" . |
LogTrace |
Add a log line for log tracking for the specified line. | |
MacCursorTypeOverride |
Override MacOS cursor type. | |
MacExplicitRenderer |
Set Mac.ExplicitRendererID to the specified value. |
Force the Mac RHI to use the specified rendering device which is a 0-based index into the list of GPUs provided by FMacPlatformMisc::GetGPUDescriptors or -1 to disable and use the default device. |
Manifest |
Manifest for S3 cache store. | |
map |
Use the provided map. | |
MaterialStatsMirror |
Material stats mirror location. | |
MaxAlloc |
Limit the maximum single allocation for malloc to this number of bytes. | Useful for debugging purposes. |
MaxDiffstoLog |
Maximum number of diffs to log. | |
MaxGPUCount |
Maximum number of GPUs if multiple GPUs or virtual GPUs are enabled. | |
MaxPartySize |
Override the maximum party size. | |
MCPCONFIG |
MCP configuration override. | |
McpRegion |
Force a specific MCP region ID. | |
McpSubregion |
Force a specific MCP subregion ID. | |
mcsf |
Mobile content scale factor. | |
MemBucket |
Memory size bucket override. | |
MemProTags |
MemPro memory profiler tags. | |
MergePaks |
Merge the provided list of PAK files. | Usage: -MergePaks=Pak1+Pak2+...+PakN . |
MetalProfileFrames |
Number of frames to profile with the Metal RHI profiler. | |
MetalPSOCache |
Specify the Metal PSO cache mode. | |
MLAdapterPort |
Start a new RPC server with the specified port. | |
mobileresx |
Set the X (horizontal) resolution in mobile mode. | |
mobileresy |
Set the Y (vertical) resolution in mobile mode. | |
mode |
Detail mode for scene component rendering. | |
ModulesBootstrap |
Bootstrap modules. | Useful to avoid costly directory enumeration by reloading a serialized state of the module manager. |
msaa |
||
MULTIHOME |
Multihome IP address. | |
NetDriverOverrides |
Override network drivers. | Use quotes whenever a comma is used. Format:
Examples:
|
NetTrace |
Set the network trace verbosity. | |
NETWORKPROFILER |
Set a tag for the network profiler. | |
networkversionoverride |
Set the network version used for multiplayer. | |
NewGridSize |
Change grid size for world partition. | |
NewPackage |
||
NUTConnectionTimeout |
Set custom network driver timeout. | |
OodleCompressDLL |
Use an earlier encoder to maintain identical bit streams for shipped games to avoid patches. | Do not specify this if you want to use the latest Engine version of Oodle for encoding. |
OodleSpaceSpeedTradeoff |
Tune the Oodle Hydra compressor or skew your compression towards a higher ratio or faster decode. | |
Order |
||
OrderPriority |
||
out |
||
outorder |
||
Output |
||
OutputDir |
||
OutputFile |
Output file for make binary config commandlet. | |
OutputPath |
||
PackageFilter |
||
PackageStoreManifest |
Path to package store manifest file. | |
PakFile |
Usage: -PakFile=<FileName> -Output=<FileName> [-Signed] . |
|
PatchCryptoKeys |
Filename with encryption keys for patch reference data. | |
PATHS |
||
pgoprofileoutput |
PGO profile output directory. | |
PixelStreamingControlScheme |
||
PixelStreamingFastPan |
||
PixelStreamingID |
||
PixelStreamingIP |
||
PixelStreamingPort |
||
PixelStreamingURL |
||
Platform |
||
PlatformName |
||
PLATFORMTEST |
Online Subsystem local platform name. | |
PlatformVariantName |
||
Port |
Default server port. | |
PresentGPU |
Specify GPU to visualize what each GPU is rendering if using multiple GPUs. | |
Project |
Path to .uproject file. |
|
project |
||
projectdir |
||
ProjectName |
Usage: -Staged2Zen -BuildPath=<Path> -ProjectName=<ProjectName> -TargetPlatform=<Platform> . |
|
QueryPort |
Default query port for server list queries for Online Subsystem Steam. | Can also be set in [OnlineSubsystemSteam] engine configuration with the GameServerQueryPort field. Default port is 27015 . |
rdgasynccompute |
Set r.RDG.AsyncCompute . |
Control the async compute policy:
|
rdgbreakpoint |
Set r.RDG.Breakpoint . |
Breakpoint in debugger when certain conditions are met.
|
rdgcullpasses |
Set r.RDG.Cullpasses . |
Graph culls passes with unused outputs.
|
rdgdebuggraphfilter |
Set r.RDG.Debug.GraphFilter . |
Filter certain debug events to a specific graph. Set to "None" to reset. |
rdgdebugpassfilter |
Set r.RDG.Debug.PassFilter . |
Filter certain debug events to specific passes. Set to "None" to reset. |
rdgdebugresourcefilter |
Set r.RDG.Debug.ResourceFilter . |
Filter certain debug events to a specific resource. Set to "None" to reset. |
rdgevents |
Set r.RDG.Events . |
Control how RDG events are emitted.
|
rdgmergerenderpasses |
Set r.RDG.MergeRenderPasses . |
Graph will merge identical, contiguous render passes into a single render pass.
|
rdgoverlapuavs |
Set r.RDG.OverlapUAVs . |
RDG will overlap UAV work when requested; if disabled, UAV barriers are always inserted. |
rdgparallelexecute |
Set r.RDG.ParallelExecute . |
Whether to enable parallel execution of passes when supported.
|
rdgparallelsetup |
Set r.RDG.ParallelSetup . |
RDG will set up passes in parallel when prompted by calls to
|
rdgtransientallocator |
Set r.RDG.TransientAllocator . |
RDG will use the
|
ReplicationCSVCaptureFrames |
Start a CSV capture once there is a client connected and auto-terminate the process once the specified number of frames have elapsed. | |
ReportExportPath |
Automation report export path. | |
ReportOutputPath |
Deprecated. Use -ReportExportPath= instead. |
|
ReportURL |
Automation report URL. | |
Res |
Set the window resolution. | Usage: -Res=1280x768 is equivalent to -ResX=1280 -ResY=768 . |
responseFile |
Generate PAK response file with specified name. | Usage: -Extract <PakFile> <OutputPath> [-responsefile=<outputresponsefilename> -order=<outputordermap>] . |
ResumeBuild |
Index to resume world partition HLOD builder. | |
ResX |
Specify window width resolution. | |
ResY |
Specify window height resolution. | |
SAVEWINPOS |
Load/save window positions to the Game User Settings configuration file. | |
ScalabilityIniPlatformOverride |
Scalability configuration platform override file. | |
ScriptObjects |
Path to script objects file. | |
SECONDS |
Maximum tick time in seconds. | |
SessionFilter |
Set session filters. | Usage: -SessionFilter=<Filter1>+<Filter2>+...+<FilterN> . |
SessionLabel |
Set session label. | |
SimulcastParameters |
Set pixel streaming simulcast parameters. | Usage: -SimulcastParameters=[Scaling1,MinBitrate1,MaxBitrate1,...,ScalingN,MinBitrateN,MaxBitrateN] . |
SizeFilter |
PAK file size filter. | Usage: -List <PakFile> [-SizeFilter=N] . |
SORT |
Sort reported files in diff asset registry. | Options: name, size, class, change |
Source |
Source file for diff. | Usage: -Diff -Source=<Path> -Target=<path> . |
SourceCryptoKeys |
File containing source cryptographic keys. | |
StagedPluginsFile |
||
StartupPaksWildcard |
||
statsPort |
HTTP stats port. | |
streaminghostip |
||
SVNPass |
SVN source control password. | |
SVNRepo |
SVN source control repository name. | |
SVNUser |
SVN source control user name. | |
Target |
||
TargetCryptoKeys |
File containing target cryptographic keys. | |
TargetPlatform |
Target platform. | |
TaskGraphUseDynamicPrioritization |
Use dynamic prioritization in the Task Graph. | |
TcpMessagingListen |
IP endpoint to listen for TCP messaging connections. | Usage: -TcpMessagingListen=<IP>:<Port> . |
TelemetryDirectory |
Directory for automation telemetry. | |
testexit |
||
TestLoops |
Number of test loops for automation tests. | |
UnitTestCap |
Limit the number of first-run unit tests to this number. | |
UseIrisReplication |
Force use of the Iris replication system. | If the value is greater than 0, use Iris. If the value is 0 or less, use the generic replication system. If unspecified from the command-line, use the configured default replication system. |
virtmemkb |
Limit process virtual memory size to the specified number of KBs. | |
vulkanpresentmode |
Specify Vulkan RHI present mode. | Options:
|
vulkanvalidation |
Set r.Vulkan.EnableValidation . |
Set the Vulkan RHI validation mode.
|
WinX |
Set the initial horizontal window position. | |
WinY |
Set the initial vertical window position. | |
WriteBackMetadataToAssetRegistry |
Write compressed asset sizes back to the asset registry. | Options:
|
ZenCfgPath |
||
ZenDataPath |
||
ZenLogPath |