In Composure, a graphics utility plugin available with Unreal Engine, we've added a new set of tools to make compositing a lot easier.
Compositing is the act of combining visual elements from different sources into a single image. In the visual effects industry, compositing a single frame is usually an offline process and can take some time. With compositing built into the engine, users can easily visualize green-screened scenes combined with CG in real-time. This is especially helpful for previsualization, which enables directors to get a sense of what the final scene will look like, or for offline compositors to use as a guide. Compositing will run both in-editor and in-game.
Getting Started
Real-Time Compositing with Sequencer
Product documentation including reference and guides for Unreal Engine
Legacy Real-Time Compositing Tools
Product documentation including reference and guides for Unreal Engine
Legacy Composure Quick Start
Product documentation including reference and guides for Unreal Engine
Reference
Compositing Elements Reference
Product documentation including reference and guides for Unreal Engine
Compositing Material Nodes Reference
Product documentation including reference and guides for Unreal Engine
Compositing Passes Reference
Product documentation including reference and guides for Unreal Engine