unreal.ZoneGraphTagMask

class unreal.ZoneGraphTagMask

Bases: StructBase

Zone Graph Tag Mask

C++ Source:

  • Plugin: ZoneGraph

  • Module: ZoneGraph

  • File: ZoneGraphTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mask (uint32): [Read-Write] BlueprintReadWrite, meta = (AllowPrivateAccess = “true”)) Blueprint does not understand uint32