unreal.ZoneGraphTagMask
¶
- class unreal.ZoneGraphTagMask¶
Bases:
StructBase
Zone Graph Tag Mask
C++ Source:
Plugin: ZoneGraph
Module: ZoneGraph
File: ZoneGraphTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
mask
(uint32): [Read-Write] BlueprintReadWrite, meta = (AllowPrivateAccess = “true”)) Blueprint does not understand uint32