unreal.ZoneGraphTagMask¶
- class unreal.ZoneGraphTagMask¶
Bases:
StructBaseZone Graph Tag Mask
C++ Source:
Plugin: ZoneGraph
Module: ZoneGraph
File: ZoneGraphTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
mask(uint32): [Read-Write] BlueprintReadWrite, meta = (AllowPrivateAccess = “true”)) Blueprint does not understand uint32