unreal.ZipliningMode¶
- class unreal.ZipliningMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseMovementModeZipliningMode: movement mode that traverses an actor implementing the IZipline interface
C++ Source:
Plugin: MoverExamples
Module: MoverExamples
File: ZipliningMode.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_tags(GameplayTagContainer): [Read-Write] A list of gameplay tags associated with this movement modemax_speed(float): [Read-Write] Maximum speedshared_settings_classes(Array[type(Class)]): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.supports_async(bool): [Read-Write] Whether this movement mode supports being part of an asynchronous movement simulation (running concurrently with the gameplay thread) Specifically for the GenerateMove and SimulationTick functionstransitions(Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check