unreal.ZiplineStartTransition¶
- class unreal.ZiplineStartTransition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BaseMovementModeTransitionTransition that handles starting ziplining based on input. Character must be airborne to catch the zipline, regardless of input.
C++ Source:
Plugin: MoverExamples
Module: MoverExamples
File: ZipliningTransitions.h
Editor Properties: (see get_editor_property/set_editor_property)
ziplining_mode_name(Name): [Read-Write]