unreal.XRGestureConfig

class unreal.XRGestureConfig(tap: bool = False, hold: bool = False, axis_gesture: SpatialInputGestureAxis = Ellipsis, navigation_axis_x: bool = False, navigation_axis_y: bool = False, navigation_axis_z: bool = False)

Bases: StructBase

XRGesture Config

C++ Source:

  • Module: HeadMountedDisplay

  • File: XRGestureConfig.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis_gesture (SpatialInputGestureAxis): [Read-Write] Axis Gesture

  • hold (bool): [Read-Write] Hold

  • navigation_axis_x (bool): [Read-Write] Navigation Axis X

  • navigation_axis_y (bool): [Read-Write] Navigation Axis Y

  • navigation_axis_z (bool): [Read-Write] Navigation Axis Z

  • tap (bool): [Read-Write] Tap

property axis_gesture: SpatialInputGestureAxis

[Read-Write] Axis Gesture

Type:

(SpatialInputGestureAxis)

property hold: bool

[Read-Write] Hold

Type:

(bool)

property navigation_axis_x: bool

[Read-Write] Navigation Axis X

Type:

(bool)

property navigation_axis_y: bool

[Read-Write] Navigation Axis Y

Type:

(bool)

property navigation_axis_z: bool

[Read-Write] Navigation Axis Z

Type:

(bool)

property tap: bool

[Read-Write] Tap

Type:

(bool)