unreal.XRDeviceId
¶
- class unreal.XRDeviceId(system_name: Name = 'None', device_id: int = 0)¶
Bases:
StructBase
XRDevice Id
C++ Source:
Module: HeadMountedDisplay
File: IIdentifiableXRDevice.h
Editor Properties: (see get_editor_property/set_editor_property)
device_id
(int32): [Read-Write] Device Idsystem_name
(Name): [Read-Write] System Name