unreal.XRCreativeToolset¶
- class unreal.XRCreativeToolset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PrimaryDataAssetXRCreative Toolset
C++ Source:
Plugin: XRCreativeFramework
Module: XRCreative
File: XRCreativeToolset.h
Editor Properties: (see get_editor_property/set_editor_property)
avatar(type(Class)): [Read-Write]enable_ui_menu_actor(bool): [Read-Write]left_handed_input_mapping_context(InputMappingContext): [Read-Write] If Handedness is selected in XRCreative Settings, uses this entry in place of Default/Rightpalette(type(Class)): [Read-Write]right_handed_input_mapping_context(InputMappingContext): [Read-Write] Default Input Mapping is used for Right-Handed users, or if no LeftInputMappingContext is provided.tools(Array[XRCreativeToolEntry]): [Read-Write]toolset_name(Text): [Read-Write] UXRCreativeToolset();~UXRCreativeToolset();
ui_menu_actor(type(Class)): [Read-Write] Enable for legacy or custom menu actors.
Get Enable UIMenu Actor
- Return type:
- property left_handed_input_mapping_context: InputMappingContext¶
[Read-Only] If Handedness is selected in XRCreative Settings, uses this entry in place of Default/Right
- Type:
- property right_handed_input_mapping_context: InputMappingContext¶
[Read-Only] Default Input Mapping is used for Right-Handed users, or if no LeftInputMappingContext is provided.
- Type: