unreal.XRControllerPoseType¶
- class unreal.XRControllerPoseType¶
Bases:
EnumBaseControllers, due to their various shapes, might have different natural usages.
C++ Source:
Module: HeadMountedDisplay
File: HeadMountedDisplayTypes.h
- AIM: XRControllerPoseType = Ellipsis¶
A pose meant to represent pointing.
- Type:
0
- GRIP: XRControllerPoseType = Ellipsis¶
A poose meant to represent holding a stick.
- Type:
1
- PALM: XRControllerPoseType = Ellipsis¶
A pose meant to represent holding an item in the palm of the hand.
- Type:
2