unreal.XRControllerPoseType

class unreal.XRControllerPoseType

Bases: EnumBase

Controllers, due to their various shapes, might have different natural usages.

C++ Source:

  • Module: HeadMountedDisplay

  • File: HeadMountedDisplayTypes.h

AIM: XRControllerPoseType = Ellipsis

A pose meant to represent pointing.

Type:

0

GRIP: XRControllerPoseType = Ellipsis

A poose meant to represent holding a stick.

Type:

1

PALM: XRControllerPoseType = Ellipsis

A pose meant to represent holding an item in the palm of the hand.

Type:

2