unreal.WrapButtonStyle¶
- class unreal.WrapButtonStyle(padding: Margin = Ellipsis, wrap_button_index: int = 0, expand_brush: SlateBrush = Ellipsis, has_down_arrow: bool = False, combo_button_style: type = (), include_separator: bool = False, separator_brush: type = (), separator_thickness: type = (), separator_padding: type = ())¶
Bases:
StructBaseWrap Button Style
C++ Source:
Module: SlateCore
File: ToolBarStyle.h
Editor Properties: (see get_editor_property/set_editor_property)
combo_button_style(‘undefined’): [Read-Write] The styling of the combo button that opens the wrapping menuexpand_brush(SlateBrush): [Read-Write] The brush used for the expand arrow when the toolbar runs out of room and needs to display toolbar items in a menuhas_down_arrow(bool): [Read-Write] Whether the combo box includes a down arrowinclude_separator(bool): [Read-Write] Whether a separator should appear adjacent to the combo buttonpadding(Margin): [Read-Write] The padding around the wrap buttonseparator_brush(‘undefined’): [Read-Write] The appearance of the separatorseparator_padding(‘undefined’): [Read-Write] Any padding around the separatorseparator_thickness(‘undefined’): [Read-Write] How wide/tall the separator should bewrap_button_index(int32): [Read-Write] Where in the toolbar the wrap button should appear. e.g. 0 for the left side, -1 for the right side.
- property combo_button_style: type¶
[Read-Write] The styling of the combo button that opens the wrapping menu
- Type:
(‘undefined’)
- property expand_brush: SlateBrush¶
[Read-Write] The brush used for the expand arrow when the toolbar runs out of room and needs to display toolbar items in a menu
- Type:
- property has_down_arrow: bool¶
[Read-Write] Whether the combo box includes a down arrow
- Type:
(bool)
- property include_separator: bool¶
[Read-Write] Whether a separator should appear adjacent to the combo button
- Type:
(bool)