unreal.WrapBoxSlot
¶
- class unreal.WrapBoxSlot(outer=None, name='None')¶
Bases:
unreal.PanelSlot
The Slot for the UWrapBox, contains the widget that is flowed vertically
C++ Source:
Module: UMG
File: WrapBoxSlot.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_empty_space
(bool): [Read-Write] Should this slot fill the remaining space on the line?fill_span_when_less_than
(float): [Read-Write] If the total available space in the wrap panel drops below this threshold, this slot will attempt to fill an entire line. NOTE: A value of 0, denotes no filling will occur.horizontal_alignment
(HorizontalAlignment): [Read-Write] The alignment of the object horizontally.padding
(Margin): [Read-Write] The padding area between the slot and the content it contains.vertical_alignment
(VerticalAlignment): [Read-Write] The alignment of the object vertically.
- property fill_empty_space¶
[Read-Only] Should this slot fill the remaining space on the line?
- Type
(bool)
- property fill_span_when_less_than¶
[Read-Only] If the total available space in the wrap panel drops below this threshold, this slot will attempt to fill an entire line. NOTE: A value of 0, denotes no filling will occur.
- Type
(float)
- property horizontal_alignment¶
[Read-Only] The alignment of the object horizontally.
- Type
- property padding¶
[Read-Only] The padding area between the slot and the content it contains.
- Type
(Margin)
- set_fill_empty_space(inb_fill_empty_space) → None¶
Set Fill Empty Space
- Parameters
inb_fill_empty_space (bool) –
- set_fill_span_when_less_than(fill_span_when_less_than) → None¶
Set Fill Span when Less Than
- Parameters
fill_span_when_less_than (float) –
- set_horizontal_alignment(horizontal_alignment) → None¶
Set Horizontal Alignment
- Parameters
horizontal_alignment (HorizontalAlignment) –
- set_vertical_alignment(vertical_alignment) → None¶
Set Vertical Alignment
- Parameters
vertical_alignment (VerticalAlignment) –
- property vertical_alignment¶
[Read-Only] The alignment of the object vertically.
- Type