unreal.WorldPartitionRuntimeCellTransformer

class unreal.WorldPartitionRuntimeCellTransformer(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

World Partition Runtime Cell Transformer

C++ Source:

  • Module: Engine

  • File: WorldPartitionRuntimeCellTransformer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write]