unreal.WorldPartition¶
- class unreal.WorldPartition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectWorld Partition
C++ Source:
Module: Engine
File: WorldPartition.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_showing_hlo_ds_in_editor(bool): [Read-Write] Whether HLODs should be allowed to be displayed in the editor for this mapdata_layers_logic_operator(WorldPartitionDataLayersLogicOperator): [Read-Write]default_hlod_layer(HLODLayer): [Read-Write] Default HLOD layerdisable_content_bundles(bool): [Read-Write] if set to true, this removes any content bundles from this world and also removes content bundle editinghas_standalone_hlod(bool): [Read-Write]runtime_cells_transformer_stack(Array[RuntimeCellTransformerInstance]): [Read-Write] Runtime cells transform stack objectsserver_streaming_mode(WorldPartitionServerStreamingMode): [Read-Write]server_streaming_out_mode(WorldPartitionServerStreamingOutMode): [Read-Write]