unreal.WorldConditionQueryDefinition¶
- class unreal.WorldConditionQueryDefinition¶
Bases:
StructBaseDefinition of a world condition. The mutable state of the world condition is stored in FWorldConditionQueryState. This allows to reuse the definitions and minimize the runtime memory needed to run queries.
C++ Source:
Plugin: WorldConditions
Module: WorldConditions
File: WorldConditionQuery.h
Editor Properties: (see get_editor_property/set_editor_property)
editable_conditions(Array[WorldConditionEditable]): [Read-Write] Conditions used while editing, converted in to Conditions via Initialize(). Those will be cleared for cooked builds but can still be used by hotfixes.