unreal.WindDirectionalSourceComponent
¶
- class unreal.WindDirectionalSourceComponent(outer=None, name='None')¶
Bases:
unreal.SceneComponent
Component that provides a directional wind source. Only affects SpeedTree assets.
C++ Source:
Module: Engine
File: WindDirectionalSourceComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location
(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation
(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale
(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentasset_user_data
(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.detail_mode
(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classhidden_in_game
(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmax_gust_amount
(float): [Read-Write] Max Gust Amountmin_gust_amount
(float): [Read-Write] Min Gust Amountmobility
(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.on_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedphysics_volume_changed_delegate
(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *point_wind
(bool): [Read-Write] Point Windprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentradius
(float): [Read-Write] Radiusrelative_location
(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation
(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d
(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!should_update_physics_volume
(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()speed
(float): [Read-Write] Speedstrength
(float): [Read-Write] Strengthuse_attach_parent_bound
(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.visible
(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
- set_maximum_gust_amount(new_max_gust) → None¶
Set maximum deviation for wind gusts
- Parameters
new_max_gust (float) –
- set_minimum_gust_amount(new_min_gust) → None¶
Set minimum deviation for wind gusts
- Parameters
new_min_gust (float) –
- set_speed(new_speed) → None¶
Sets the windspeed of the generated wind
- Parameters
new_speed (float) –
- set_strength(new_strength) → None¶
Sets the strength of the generated wind
- Parameters
new_strength (float) –
- set_wind_type(new_type) → None¶
Set the type of wind generator to use
- Parameters
new_type (WindSourceType) –