unreal.WidgetTransform
¶
- class unreal.WidgetTransform(translation: Vector2D = Ellipsis, scale: Vector2D = Ellipsis, shear: Vector2D = Ellipsis, angle: float = 0.0)¶
Bases:
StructBase
Describes the standard transformation of a widget
C++ Source:
Module: UMG
File: WidgetTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
angle
(float): [Read-Write] Angle: The angle in degrees to rotatescale
(Vector2D): [Read-Write] Scale: The scale to apply to the widgetshear
(Vector2D): [Read-Write] Shear: The amount to shear the widget in slate unitstranslation
(Vector2D): [Read-Write] Translation: The amount to translate the widget in slate units