unreal.WidgetTransform¶
- class unreal.WidgetTransform(translation: Vector2D = Ellipsis, scale: Vector2D = Ellipsis, shear: Vector2D = Ellipsis, angle: float = 0.0)¶
Bases:
StructBaseDescribes the standard transformation of a widget
C++ Source:
Module: UMG
File: WidgetTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write] The angle in degrees to rotatescale(Vector2D): [Read-Write] The scale to apply to the widgetshear(Vector2D): [Read-Write] The amount to shear the widget in slate unitstranslation(Vector2D): [Read-Write] The amount to translate the widget in slate units