unreal.WidgetTimingPolicy
¶
- class unreal.WidgetTimingPolicy¶
Bases:
unreal.EnumBase
EWidget Timing Policy
C++ Source:
Module: UMG
File: WidgetComponent.h
- GAME_TIME¶
The widget will tick using game time, respecting pausing and time dilation.
- Type
1
- REAL_TIME¶
The widget will tick using real time. When not ticking, real time will accumulate and be simulated on the next tick.
- Type
0