unreal.WidgetSwitcher¶
- class unreal.WidgetSwitcher(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
PanelWidgetA widget switcher is like a tab control, but without tabs. At most one widget is visible at time.
C++ Source:
Module: UMG
File: WidgetSwitcher.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior(SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior(SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text(Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text(Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.active_widget_index(int32): [Read-Write] Active Widget Index: The slot index to displaycan_children_be_accessible(bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.clipping(WidgetClipping): [Read-Write] Clippingcursor(MouseCursor): [Read-Write] Cursorflow_direction_preference(FlowDirectionPreference): [Read-Write] Flow Direction Preferenceis_enabled(bool): [Read-Write] Is Enabledis_volatile(bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.navigation(WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.override_accessible_defaults(bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.override_cursor(bool): [Read-Write] Override Cursorrender_opacity(float): [Read-Write] Render Opacityrender_transform(WidgetTransform): [Read-Write] Render Transformrender_transform_pivot(Vector2D): [Read-Write] Render Transform Pivotslot(PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.tool_tip_text(Text): [Read-Write] Tool Tip Texttool_tip_widget(Widget): [Read-Only] Tool Tip Widgetvisibility(SlateVisibility): [Read-Write] Visibility
- property active_widget_index: int¶
[Read-Only] Active Widget Index: The slot index to display
- Type:
(int32)
- get_active_widget_index() int32¶
Gets the slot index of the currently active widget
- Return type:
int32
- get_num_widgets() int32¶
Gets the number of widgets that this switcher manages.
- Return type:
int32
- get_widget_at_index(index) Widget¶
Get a widget at the provided index
- Parameters:
index (int32) –
- Return type: