unreal.WidgetNavigationData
¶
- class unreal.WidgetNavigationData(rule: UINavigationRule = Ellipsis, widget_to_focus: Name = 'None')¶
Bases:
StructBase
Widget Navigation Data
C++ Source:
Module: UMG
File: WidgetNavigation.h
Editor Properties: (see get_editor_property/set_editor_property)
rule
(UINavigationRule): [Read-Write] Rulewidget_to_focus
(Name): [Read-Write] Widget to Focus: This either the widget to focus, OR the name of the function to call.
- property rule: UINavigationRule¶
[Read-Only] Rule
- Type: