unreal.WidgetNavigationData
¶
- class unreal.WidgetNavigationData(rule=UINavigationRule.ESCAPE, widget_to_focus='None')¶
Bases:
unreal.StructBase
Widget Navigation Data
C++ Source:
Module: UMG
File: WidgetNavigation.h
Editor Properties: (see get_editor_property/set_editor_property)
rule
(UINavigationRule): [Read-Write] Rulewidget_to_focus
(Name): [Read-Write] This either the widget to focus, OR the name of the function to call.
- property rule¶
[Read-Only] Rule
- Type