unreal.WidgetNavigation¶
- class unreal.WidgetNavigation(outer=None, name='None')¶
Bases:
unreal.ObjectWidget Navigation
C++ Source:
Module: UMG
File: WidgetNavigation.h
Editor Properties: (see get_editor_property/set_editor_property)
down(WidgetNavigationData): [Read-Write] Happens when the user presses down arrow, joystick, d-pad.left(WidgetNavigationData): [Read-Write] Happens when the user presses left arrow, joystick, d-pad.next(WidgetNavigationData): [Read-Write] Happens when the user presses Tab.previous(WidgetNavigationData): [Read-Write] Happens when the user presses Shift+Tab.right(WidgetNavigationData): [Read-Write] Happens when the user presses right arrow, joystick, d-pad.up(WidgetNavigationData): [Read-Write] Happens when the user presses up arrow, joystick, d-pad.
- property down¶
[Read-Only] Happens when the user presses down arrow, joystick, d-pad.
- Type
- property left¶
[Read-Only] Happens when the user presses left arrow, joystick, d-pad.
- Type
- property next¶
[Read-Only] Happens when the user presses Tab.
- Type
- property previous¶
[Read-Only] Happens when the user presses Shift+Tab.
- Type
- property right¶
[Read-Only] Happens when the user presses right arrow, joystick, d-pad.
- Type
- property up¶
[Read-Only] Happens when the user presses up arrow, joystick, d-pad.
- Type