unreal.WidgetChild

class unreal.WidgetChild

Bases: StructBase

Represent a Widget present in the Tree Widget of the UserWidget

C++ Source:

  • Module: UMG

  • File: WidgetChild.h

Editor Properties: (see get_editor_property/set_editor_property)

  • widget_name (Name): [Read-Write] This either the widget to focus, OR the name of the function to call.