unreal.WidgetChild
¶
- class unreal.WidgetChild¶
Bases:
StructBase
Represent a Widget present in the Tree Widget of the UserWidget
C++ Source:
Module: UMG
File: WidgetChild.h
Editor Properties: (see get_editor_property/set_editor_property)
widget_name
(Name): [Read-Write] This either the widget to focus, OR the name of the function to call.