unreal.WaveTableTransform
¶
- class unreal.WaveTableTransform(curve: WaveTableCurve = Ellipsis, scalar: float = 0.0, curve_shared: CurveFloat = Ellipsis)¶
Bases:
StructBase
Wave Table Transform
C++ Source:
Plugin: WaveTable
Module: WaveTable
File: WaveTableTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
curve
(WaveTableCurve): [Read-Write] The curve to apply when transforming the output.curve_shared
(CurveFloat): [Read-Write] Asset curve reference to apply if output curve type is set to ‘Shared.’scalar
(float): [Read-Write] When curve set to log, exponential or exponential inverse, value is factor ‘b’ in following equations with output ‘y’ and input ‘x’: Exponential: y = x * 10^-b(1-x) Exponential (Inverse): y = ((x - 1) * 10^(-bx)) + 1 Logarithmic: y = b * log(x) + 1wave_table_settings
(WaveTableSettings): [Read-Write]
- property curve: WaveTableCurve¶
[Read-Write] The curve to apply when transforming the output.
- Type:
[Read-Write] Asset curve reference to apply if output curve type is set to ‘Shared.’
- Type: