unreal.WaveTableSettings
¶
- class unreal.WaveTableSettings¶
Bases:
StructBase
Wave Table Settings
C++ Source:
Plugin: WaveTable
Module: WaveTable
File: WaveTableSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_index
(int32): [Read-Write] Index of channel in file to build WaveTable from (wraps if channel is greater than number in file)fade_in
(float): [Read-Write] Percent to fade in over.fade_out
(float): [Read-Write] Percent to fade out over.file_path
(FilePath): [Read-Write] File to importnormalize
(bool): [Read-Write] Whether or not to normalize the WaveTable.phase
(float): [Read-Write] Percent to phase shift of tableremove_offset
(bool): [Read-Write] Whether or not to remove offset from original file (analogous to “DC offset” in circuit theory).source_data
(WaveTableData): [Read-Write] Source data last imported from the source filesource_sample_rate
(int32): [Read-Only] Source sample rate from last imported source filetail
(float): [Read-Write] Percent to remove from end of sampled WaveTable.top
(float): [Read-Write] Percent to remove from beginning of sampled WaveTable.