unreal.WaveTableSettings

class unreal.WaveTableSettings

Bases: StructBase

Wave Table Settings

C++ Source:

  • Plugin: WaveTable

  • Module: WaveTable

  • File: WaveTableSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_index (int32): [Read-Write] Index of channel in file to build WaveTable from (wraps if channel is greater than number in file)

  • fade_in (float): [Read-Write] Percent to fade in over.

  • fade_out (float): [Read-Write] Percent to fade out over.

  • file_path (FilePath): [Read-Write] File to import

  • normalize (bool): [Read-Write] Whether or not to normalize the WaveTable.

  • phase (float): [Read-Write] Percent to phase shift of table

  • remove_offset (bool): [Read-Write] Whether or not to remove offset from original file (analogous to “DC offset” in circuit theory).

  • source_data (WaveTableData): [Read-Write] Source data last imported from the source file

  • source_sample_rate (int32): [Read-Only] Source sample rate from last imported source file

  • tail (float): [Read-Write] Percent to remove from end of sampled WaveTable.

  • top (float): [Read-Write] Percent to remove from beginning of sampled WaveTable.