unreal.WaveTableSettings¶
- class unreal.WaveTableSettings¶
Bases:
StructBaseWave Table Settings
C++ Source:
Plugin: WaveTable
Module: WaveTable
File: WaveTableSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
channel_index(int32): [Read-Write] Index of channel in file to build WaveTable from (wraps if channel is greater than number in file)fade_in(float): [Read-Write] Percent to fade in over.fade_out(float): [Read-Write] Percent to fade out over.file_path(FilePath): [Read-Write] File to importnormalize(bool): [Read-Write] Whether or not to normalize the WaveTable.phase(float): [Read-Write] Percent to phase shift of tableremove_offset(bool): [Read-Write] Whether or not to remove offset from original file (analogous to “DC offset” in circuit theory).source_data(WaveTableData): [Read-Write] Source data last imported from the source filesource_sample_rate(int32): [Read-Only] Source sample rate from last imported source filetail(float): [Read-Write] Percent to remove from end of sampled WaveTable.top(float): [Read-Write] Percent to remove from beginning of sampled WaveTable.