unreal.WaveOscillator
¶
- class unreal.WaveOscillator(amplitude: float = 0.0, frequency: float = 0.0, initial_offset_type: InitialWaveOscillatorOffsetType = Ellipsis)¶
Bases:
StructBase
A wave oscillator for a single number.
C++ Source:
Plugin: GameplayCameras
Module: GameplayCameras
File: WaveOscillatorCameraShakePattern.h
Editor Properties: (see get_editor_property/set_editor_property)
amplitude
(float): [Read-Write] Amplitude: Amplitude of the sinusoidal oscillation.frequency
(float): [Read-Write] Frequency: Frequency of the sinusoidal oscillation.initial_offset_type
(InitialWaveOscillatorOffsetType): [Read-Write] Initial Offset Type: Defines how to begin the oscillation.
- property amplitude: float¶
[Read-Write] Amplitude: Amplitude of the sinusoidal oscillation.
- Type:
(float)
- property frequency: float¶
[Read-Write] Frequency: Frequency of the sinusoidal oscillation.
- Type:
(float)
- property initial_offset_type: InitialWaveOscillatorOffsetType¶
[Read-Write] Initial Offset Type: Defines how to begin the oscillation.
- Type: