unreal.WaveFunctionCollapseOption

class unreal.WaveFunctionCollapseOption(base_object: SoftObjectPath = Ellipsis, base_rotator: Rotator = Ellipsis, base_scale3d: Vector = Ellipsis)

Bases: StructBase

Base Option Struct which holds an object, its orientation and scale

C++ Source:

  • Plugin: WaveFunctionCollapse

  • Module: WaveFunctionCollapse

  • File: WaveFunctionCollapseModel.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_object (SoftObjectPath): [Read-Write]

  • base_rotator (Rotator): [Read-Write]

  • base_scale3d (Vector): [Read-Write]

property base_object: SoftObjectPath

[Read-Write]

Type:

(SoftObjectPath)

property base_rotator: Rotator

[Read-Write]

Type:

(Rotator)

property base_scale3d: Vector

[Read-Write]

Type:

(Vector)