unreal.WaveFunctionCollapseNeighborRule
¶
- class unreal.WaveFunctionCollapseNeighborRule(key_object: SoftObjectPath = Ellipsis, neighbors: None = [], spawn_objects: None = [], spawn_relative_transform: Transform = Ellipsis, spawn_chance: float = 0.0)¶
Bases:
StructBase
Wave Function Collapse Neighbor Rule
C++ Source:
Plugin: WaveFunctionCollapse
Module: WaveFunctionCollapse
File: WaveFunctionCollapseBPLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
key_object
(SoftObjectPath): [Read-Write]neighbors
(Array[WaveFunctionCollapseNeighbor]): [Read-Write]spawn_chance
(float): [Read-Write] SpawnChance 1 = 100 % chance to spawn, SpawnChance 0 = 0 % chance to spawnspawn_objects
(Array[SoftObjectPath]): [Read-Write]spawn_relative_transform
(Transform): [Read-Write]
- property key_object: SoftObjectPath¶
[Read-Write]
- Type:
- property spawn_chance: float¶
[Read-Write] SpawnChance 1 = 100 % chance to spawn, SpawnChance 0 = 0 % chance to spawn
- Type:
(float)