unreal.WaveCueArray

class unreal.WaveCueArray(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Used to make CuePoints work with PropertyHandles

C++ Source:

  • Plugin: WaveformEditor

  • Module: WaveformTransformations

  • File: WaveformTransformationMarkers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cues_and_loops (Array[SoundWaveCuePoint]): [Read-Write]