unreal.WaveCueArray¶
- class unreal.WaveCueArray(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectUsed to make CuePoints work with PropertyHandles
C++ Source:
Plugin: WaveformEditor
Module: WaveformTransformations
File: WaveformTransformationMarkers.h
Editor Properties: (see get_editor_property/set_editor_property)
cues_and_loops(Array[SoundWaveCuePoint]): [Read-Write]