unreal.WaterMoveParams¶
- class unreal.WaterMoveParams(move_input_type: MoveInputType = Ellipsis, move_input: Vector = Ellipsis, orientation_intent: Rotator = Ellipsis, prior_velocity: Vector = Ellipsis, prior_orientation: Rotator = Ellipsis, max_speed: float = 0.0, acceleration: float = 0.0, deceleration: float = 0.0, friction: float = 0.0, turning_rate: float = 0.0, turning_boost: float = 0.0, delta_seconds: float = 0.0, move_acceleration: Vector = Ellipsis, move_speed: float = 0.0, world_to_gravity_quat: Quat = Ellipsis)¶
Bases:
StructBaseInput parameters for ComputeControlledWaterMove()
C++ Source:
Plugin: Mover
Module: Mover
File: WaterMovementUtils.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration(float): [Read-Write]deceleration(float): [Read-Write]delta_seconds(float): [Read-Write]friction(float): [Read-Write]max_speed(float): [Read-Write]move_acceleration(Vector): [Read-Write]move_input(Vector): [Read-Write]move_input_type(MoveInputType): [Read-Write]move_speed(float): [Read-Write]orientation_intent(Rotator): [Read-Write]prior_orientation(Rotator): [Read-Write]prior_velocity(Vector): [Read-Write]turning_boost(float): [Read-Write]turning_rate(float): [Read-Write]world_to_gravity_quat(Quat): [Read-Write]
- property move_input_type: MoveInputType¶
[Read-Write]
- Type: