unreal.WaterBrushEffectTerracing
¶
- class unreal.WaterBrushEffectTerracing(terrace_alpha: float = 0.0, terrace_spacing: float = 0.0, terrace_smoothness: float = 0.0, mask_length: float = 0.0, mask_start_offset: float = 0.0)¶
Bases:
StructBase
Water Brush Effect Terracing
C++ Source:
Plugin: Water
Module: Water
File: WaterBrushEffects.h
Editor Properties: (see get_editor_property/set_editor_property)
mask_length
(float): [Read-Write] Mask Lengthmask_start_offset
(float): [Read-Write] Mask Start Offsetterrace_alpha
(float): [Read-Write] Terrace Alphaterrace_smoothness
(float): [Read-Write] Terrace Smoothnessterrace_spacing
(float): [Read-Write] Terrace Spacing