unreal.WaterBrushEffectDisplacement¶
- class unreal.WaterBrushEffectDisplacement(displacement_height: float = 0.0, displacement_tiling: float = 0.0, texture: Texture2D = Ellipsis, midpoint: float = 0.0, channel: LinearColor = Ellipsis, weightmap_influence: float = 0.0)¶
Bases:
StructBaseWater Brush Effect Displacement
C++ Source:
Plugin: Water
Module: Water
File: WaterBrushEffects.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(LinearColor): [Read-Write]displacement_height(float): [Read-Write]displacement_tiling(float): [Read-Write]midpoint(float): [Read-Write]texture(Texture2D): [Read-Write]weightmap_influence(float): [Read-Write]
- property channel: LinearColor¶
[Read-Write]
- Type: