unreal.WaterBrushEffectCurves

class unreal.WaterBrushEffectCurves(use_curve_channel: bool = False, elevation_curve_asset: CurveFloat = Ellipsis, channel_edge_offset: float = 0.0, channel_depth: float = 0.0, curve_ramp_width: float = 0.0)

Bases: StructBase

Water Brush Effect Curves

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: WaterBrushEffects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel_depth (float): [Read-Write] Channel Depth

  • channel_edge_offset (float): [Read-Write] Channel Edge Offset

  • curve_ramp_width (float): [Read-Write] Curve Ramp Width

  • elevation_curve_asset (CurveFloat): [Read-Write] Elevation Curve Asset

  • use_curve_channel (bool): [Read-Write] Use Curve Channel

property channel_depth: float

[Read-Write] Channel Depth

Type:

(float)

property channel_edge_offset: float

[Read-Write] Channel Edge Offset

Type:

(float)

property curve_ramp_width: float

[Read-Write] Curve Ramp Width

Type:

(float)

property elevation_curve_asset: CurveFloat

[Read-Write] Elevation Curve Asset

Type:

(CurveFloat)

property use_curve_channel: bool

[Read-Write] Use Curve Channel

Type:

(bool)